Technical Artist, Character Optimization Intern [Spring 2027]
Crystal Dynamics · Remote/Flexible - United States
Posted 6 days ago · $20-23
or apply directly on Crystal Dynamics's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 6 days Crystal Dynamics's roles stay open a median of 7 days
- Reposted
- No
- Salary listed
- Yes 91% of Crystal Dynamics's roles list one
- Ghost-job risk at Crystal Dynamics
- low 1 stale, 0 reposted of 11 open
- Hiring momentum
- 11 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-29
Measured from postings appearing on and disappearing from Crystal Dynamics's own greenhouse board since 2026-08-03. Full hiring picture for Crystal Dynamics.
About this role
As a Technical Artist, Character Optimization Intern at Crystal Dynamics, you will engage in hands-on work contributing to AAA game development projects. Your role will involve using industry-standard tools like Unreal Engine and Maya to support technical art workflows, assist in character optimization, and collaborate with experienced professionals. This internship is designed to enhance your skills and provide insight into the game creation process while building professional relationships within the industry.
- benefits
- 1/5
- freshness
- 5/5
- career value
- 4/5
- role clarity
- 4/5
- pay transparency
- 5/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Crystal Dynamics as an employer.
What you need
- Graduated from a college or university program in 2026
- Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
- Availability to work full-time (40 hrs/week) during the internship duration (February 1st – April 23rd, 2027)
- Legal eligibility to work in the United States
- Submission of a complete application including a resume, cover letter, and a link to your portfolio or GitHub
Nice to have
- Portfolio demonstrating foundational tech art skills
- Exposure to industry-standard development software tools and engines
- Industry involvement outside classroom curriculum such as game jams or personal projects
- Willingness to tackle challenges and learn from feedback
- Ability to communicate ideas and eagerness to learn
What you get
- Compensation of $21-24/hr based on location
- Medical, dental, and vision benefits package for interns
Worth weighing
- Internship requires full-time commitment during core business hours
- First week requires onsite onboarding in San Carlos, CA
- Compensation is location-based and may vary
- No specific details on the exact nature of mentorship or projects
Summarised from Crystal Dynamics's posting. Read the full original.
Listed by Crystal Dynamics on their greenhouse job board, last confirmed open on 2026-10-29. PitchMeAI is not the employer.
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