Gameplay Engineer Intern [Spring 2027]
Crystal Dynamics · Remote/Flexible - United States
Posted 6 days ago · $20-23
or apply directly on Crystal Dynamics's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 6 days Crystal Dynamics's roles stay open a median of 7 days
- Reposted
- No
- Salary listed
- Yes 91% of Crystal Dynamics's roles list one
- Ghost-job risk at Crystal Dynamics
- low 1 stale, 0 reposted of 11 open
- Hiring momentum
- 11 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-29
Measured from postings appearing on and disappearing from Crystal Dynamics's own greenhouse board since 2026-08-03. Full hiring picture for Crystal Dynamics.
About this role
As a Gameplay Engineer Intern at Crystal Dynamics, you will engage in hands-on work contributing to active AAA game development projects. Your responsibilities will include implementing gameplay features in Unreal Engine using C++ and visual scripting, debugging, testing, and collaborating with engineers and designers. This internship aims to enhance your skills, provide mentorship, and foster professional relationships within the gaming industry.
- benefits
- 1/5
- freshness
- 5/5
- career value
- 4/5
- role clarity
- 4/5
- pay transparency
- 5/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Crystal Dynamics as an employer.
What you need
- Graduated from a college or university program in 2026
- Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
- Availability to work full-time (40 hrs/week) during the internship period (February 1st – April 23rd, 2027)
- Legal eligibility to work in the United States
- Submission of a complete application including resume, cover letter, and a link to your GitHub or portfolio
Nice to have
- Experience with C++ game development, especially within Unreal Engine
- Familiarity with Unreal Engine Blueprints or visual scripting
- Strong debugging, problem-solving, and linear algebra fundamentals
- Exposure to industry-standard development software, tools and engines
- Industry involvement outside classroom curriculum such as game jams or personal projects
What you get
- Compensation of $22-25/hr based on location
- Medical, dental, and vision benefits package for interns
Worth weighing
- Internship requires full-time commitment during specific dates
- First week requires onsite presence in San Carlos, CA for onboarding
- No specific mention of long-term career opportunities post-internship
Summarised from Crystal Dynamics's posting. Read the full original.
Listed by Crystal Dynamics on their greenhouse job board, last confirmed open on 2026-10-29. PitchMeAI is not the employer.
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