Crystal Dynamics

Technical Artist, Environment Optimization Intern [Spring 2027]

Crystal Dynamics · Remote/Flexible - United States

Posted 6 days ago · $20-23

or apply directly on Crystal Dynamics's site. We never take the application ourselves.

Is this posting real?

This role has been open
6 days
Crystal Dynamics's roles stay open a median of 7 days
Reposted
No
Salary listed
Yes
91% of Crystal Dynamics's roles list one
Ghost-job risk at Crystal Dynamics
low
1 stale, 0 reposted of 11 open
Hiring momentum
11 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-29

Measured from postings appearing on and disappearing from Crystal Dynamics's own greenhouse board since 2026-08-03. Full hiring picture for Crystal Dynamics.

About this role

As a Technical Artist, Environment Optimization Intern at Crystal Dynamics, you will engage in hands-on work contributing to active AAA game projects. Your responsibilities will include using industry-standard tools like Unreal Engine and Maya to support environment optimization workflows, troubleshoot integration issues, and assist in the development of technical art tools. This internship offers mentorship and opportunities to build professional relationships while enhancing your skills in a collaborative environment.

Our read on this posting3.8out of 5
benefits
1/5
freshness
5/5
career value
4/5
role clarity
4/5
pay transparency
5/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Crystal Dynamics as an employer.

What you need

  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter)
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
  • Availability to work full-time (40 hrs / week) during the program (February 1st – April 23rd, 2027) including the first week onsite at the studio in San Carlos, CA for onboarding
  • Legal eligibility to work in the United States
  • Submission of a complete application that includes a resume, cover letter, and a link to your portfolio or GitHub

Nice to have

  • Portfolio demonstrating foundational tech art skills, including environment art examples, modular asset workflows, set dressing support, and/or environment optimization work
  • Maya or Unreal scripts, tools, or workflows that improve environment performance and production efficiency
  • Industry involvement outside classroom curriculum such as game jams, personal projects and/or contributions to group projects
  • Exposure to industry-standard development software tools and engines
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows

What you get

  • Compensation for this internship is $21-24/hr
  • Interns are eligible for a medical, dental, and vision benefits package

Worth weighing

  • Internship is remote but requires one week onsite for onboarding
  • Compensation is location-based and may vary depending on confirmed work location
  • No detailed information on the total compensation package is provided beyond hourly rate and benefits eligibility

Summarised from Crystal Dynamics's posting. Read the full original.

Listed by Crystal Dynamics on their greenhouse job board, last confirmed open on 2026-10-29. PitchMeAI is not the employer.

More roles at Crystal Dynamics

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