Crystal Dynamics

Gameplay Engineer Intern [Spring 2027]

Crystal Dynamics · Remote/Flexible - United States

Posted 6 days ago · $20-23

or apply directly on Crystal Dynamics's site. We never take the application ourselves.

Is this posting real?

This role has been open
6 days
Crystal Dynamics's roles stay open a median of 7 days
Reposted
No
Salary listed
Yes
91% of Crystal Dynamics's roles list one
Ghost-job risk at Crystal Dynamics
low
1 stale, 0 reposted of 11 open
Hiring momentum
11 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-29

Measured from postings appearing on and disappearing from Crystal Dynamics's own greenhouse board since 2026-08-03. Full hiring picture for Crystal Dynamics.

About this role

As a Gameplay Engineer Intern at Crystal Dynamics, you will engage in hands-on work contributing to active AAA game development projects. Your responsibilities will include implementing gameplay features in Unreal Engine using C++ and visual scripting, debugging, testing, and collaborating with engineers and designers. This internship aims to enhance your skills, provide mentorship, and foster professional relationships within the gaming industry.

Our read on this posting3.8out of 5
benefits
1/5
freshness
5/5
career value
4/5
role clarity
4/5
pay transparency
5/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Crystal Dynamics as an employer.

What you need

  • Graduated from a college or university program in 2026
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields
  • Availability to work full-time (40 hrs/week) during the internship period (February 1st – April 23rd, 2027)
  • Legal eligibility to work in the United States
  • Submission of a complete application including resume, cover letter, and a link to your GitHub or portfolio

Nice to have

  • Experience with C++ game development, especially within Unreal Engine
  • Familiarity with Unreal Engine Blueprints or visual scripting
  • Strong debugging, problem-solving, and linear algebra fundamentals
  • Exposure to industry-standard development software, tools and engines
  • Industry involvement outside classroom curriculum such as game jams or personal projects

What you get

  • Compensation of $22-25/hr based on location
  • Medical, dental, and vision benefits package for interns

Worth weighing

  • Internship requires full-time commitment during specific dates
  • First week requires onsite presence in San Carlos, CA for onboarding
  • No specific mention of long-term career opportunities post-internship

Summarised from Crystal Dynamics's posting. Read the full original.

Listed by Crystal Dynamics on their greenhouse job board, last confirmed open on 2026-10-29. PitchMeAI is not the employer.

More roles at Crystal Dynamics

All 11 open roles at Crystal Dynamics →

Apply to a Gameplay Engineer Intern [Spring 2027] position at Crystal Dynamics - Jobs near me at Remote/Flexible - United States