Insomniac Games

Staff Hero Designer

Insomniac Games · United States, Remote

Posted 23 days ago

or apply directly on Insomniac Games's site. We never take the application ourselves.

Is this posting real?

This role has been open
23 days
Insomniac Games's roles stay open a median of 51 days
Reposted
No
Salary listed
No
0% of Insomniac Games's roles list one
Ghost-job risk at Insomniac Games
high
6 stale, 0 reposted of 10 open
Hiring momentum
11 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-23

Measured from postings appearing on and disappearing from Insomniac Games's own greenhouse board since 2026-08-03. Full hiring picture for Insomniac Games.

About this role

The Staff Hero Designer at Insomniac Games will focus on the design and execution of playable characters, emphasizing combat, traversal, and the 3Cs (Camera, Character, Controls). This role involves hands-on prototyping, iteration, and creative leadership, collaborating with various departments to ensure high-quality gameplay and character systems. The designer will also be responsible for mentoring other designers and driving innovation in character design processes.

Our read on this posting3.6out of 5
benefits
3/5
freshness
5/5
career value
5/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Insomniac Games as an employer.

What you need

  • Eight or more years of professional game design experience
  • At least one shipped title as a primary design owner of player combat and/or overall player character systems
  • Proven expertise in creating, tuning, and polishing high-quality player movement, combat, controls, and gameplay balance
  • Deep expertise in the current state and history of design craft across the games industry, especially 3rd person narrative games
  • High proficiency with modern game engines, such as Unreal or proprietary engines
  • Experience in scripting, prototyping, and iterating gameplay systems directly

Nice to have

  • Experience in 3D layout
  • Experience with animation tools or programming languages
  • Intermediate knowledge of Maya or other major 3D modeling programs

What you get

  • Medical, dental, vision
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Employee discounts for Sony products
  • Bonus package eligibility

Worth weighing

  • No specific salary listed for remote roles, only a range for Seattle
  • Background checks conducted at the offer stage
  • Flexible remote role with varying pay based on location

Summarised from Insomniac Games's posting. Read the full original.

Listed by Insomniac Games on their greenhouse job board, last confirmed open on 2026-10-23. PitchMeAI is not the employer.

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