or apply directly on Insomniac Games's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 29 days Insomniac Games's roles stay open a median of 51 days
- Reposted
- No
- Salary listed
- No 0% of Insomniac Games's roles list one
- Ghost-job risk at Insomniac Games
- high 6 stale, 0 reposted of 10 open
- Hiring momentum
- 11 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-23
Measured from postings appearing on and disappearing from Insomniac Games's own greenhouse board since 2026-08-03. Full hiring picture for Insomniac Games.
About this role
As a VFX Artist at Insomniac Games, you will create and implement visual effects for gameplay, environments, and cinematics in games. Your responsibilities include designing real-time particle effects, creating FX textures, optimizing effects for performance, and collaborating with other departments to ensure proper integration into the game engine. This is a 12-month contract position that allows for remote work.
- benefits
- 1/5
- freshness
- 5/5
- career value
- 4/5
- role clarity
- 4/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Insomniac Games as an employer.
What you need
- Experience creating and implementing real-time particle effects using 2D/3D elements
- Intermediate ability to navigate and use DCC software such as Maya or Houdini
- Ability to create FX shaders with node-based shader networks
- Intermediate foundation in computer graphics fundamentals
- Proficient in Maya, keyframing, rigid body simulations, and UV mapping
- Proficient in Photoshop for painting and editing textures
Nice to have
- Knowledge of other visual effects software
- Solid traditional arts background
What you get
- Medical, dental, and vision benefits offered
Worth weighing
- This is a temporary 12-month contract position
- The pay range varies based on geographic location, with specific rates mentioned for Seattle
- Background checks are conducted at the offer stage
Summarised from Insomniac Games's posting. Read the full original.
Listed by Insomniac Games on their greenhouse job board, last confirmed open on 2026-10-23. PitchMeAI is not the employer.
More roles at Insomniac Games
- Staff Hero DesignerUnited States, Remote
- Senior Cinematic Animator (Contract)United States, Burbank, CA
- Lead Systems DesignerUnited States, Remote
- Senior Facial Character TD (CONTRACT)United States, Remote
- Senior Gameplay Programmer (CONTRACT)United States, Remote
- Senior Cinematic Animator (CONTRACT)United States, Remote
- Senior Cinematic Facial Animator (CONTRACT)United States, Remote