Rendering Technical Artist II - League of Legends (Contract)
Riot Games · Singapore
Posted 26 days ago
or apply directly on Riot Games's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 26 days Riot Games's roles stay open a median of 45 days
- Reposted
- No
- Salary listed
- No 3% of Riot Games's roles list one
- Ghost-job risk at Riot Games
- high 66 stale, 3 reposted of 107 open
- Hiring momentum
- 225 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-17
Measured from postings appearing on and disappearing from Riot Games's own greenhouse board since 2026-08-03. Full hiring picture for Riot Games.
About this role
As a Rendering Technical Artist II on the League of Legends PC Team, you will focus on creating and maintaining shaders and materials within a PBR-based rendering workflow. Your role involves collaborating with artists and engineers to ensure visual goals are met while optimizing performance and addressing rendering issues. You'll also provide technical support to internal and external teams and document workflows to enhance efficiency.
- benefits
- 1/5
- freshness
- 4/5
- career value
- 4/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Riot Games as an employer.
What you need
- 4+ years of professional experience as a Technical Artist in game development or a related real-time graphics field
- Demonstrated hands-on experience writing, debugging, and shipping shaders for a modern real-time, PBR-based game engine
- Ability to read, write, and debug common real-time shader languages such as HLSL and GLSL
- Strong skills in modeling, shaders, texturing, and lighting for games
- Proficiency in commercial or proprietary game engines (e.g. Unity/Unreal)
- Strong technical writing skills
Nice to have
- Experience with stylized PBR rendering
- Experience creating shaders for character materials
- Experience with material-driven systems or VFX integration
- Experience developing tools or scripts in Python
- Experience with content creation tools such as Maya or Photoshop
Worth weighing
- No salary listed
- Contract position may imply limited job security
- No relocation packages offered; must work legally in Singapore without sponsorship
Summarised from Riot Games's posting. Read the full original.
Listed by Riot Games on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.
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