Riot Games

Rendering Technical Artist II - League of Legends (Contract)

Riot Games · Singapore

Posted 26 days ago

or apply directly on Riot Games's site. We never take the application ourselves.

Is this posting real?

This role has been open
26 days
Riot Games's roles stay open a median of 45 days
Reposted
No
Salary listed
No
3% of Riot Games's roles list one
Ghost-job risk at Riot Games
high
66 stale, 3 reposted of 107 open
Hiring momentum
225 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from Riot Games's own greenhouse board since 2026-08-03. Full hiring picture for Riot Games.

About this role

As a Rendering Technical Artist II on the League of Legends PC Team, you will focus on creating and maintaining shaders and materials within a PBR-based rendering workflow. Your role involves collaborating with artists and engineers to ensure visual goals are met while optimizing performance and addressing rendering issues. You'll also provide technical support to internal and external teams and document workflows to enhance efficiency.

Our read on this posting2.8out of 5
benefits
1/5
freshness
4/5
career value
4/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Riot Games as an employer.

What you need

  • 4+ years of professional experience as a Technical Artist in game development or a related real-time graphics field
  • Demonstrated hands-on experience writing, debugging, and shipping shaders for a modern real-time, PBR-based game engine
  • Ability to read, write, and debug common real-time shader languages such as HLSL and GLSL
  • Strong skills in modeling, shaders, texturing, and lighting for games
  • Proficiency in commercial or proprietary game engines (e.g. Unity/Unreal)
  • Strong technical writing skills

Nice to have

  • Experience with stylized PBR rendering
  • Experience creating shaders for character materials
  • Experience with material-driven systems or VFX integration
  • Experience developing tools or scripts in Python
  • Experience with content creation tools such as Maya or Photoshop

Worth weighing

  • No salary listed
  • Contract position may imply limited job security
  • No relocation packages offered; must work legally in Singapore without sponsorship

Summarised from Riot Games's posting. Read the full original.

Listed by Riot Games on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

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