Principal Game Designer, Combat & Controls - Unpublished R&D Project
Riot Games · Los Angeles, USA
Posted 22 days ago
or apply directly on Riot Games's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 22 days Riot Games's roles stay open a median of 45 days
- Reposted
- No
- Salary listed
- No 3% of Riot Games's roles list one
- Ghost-job risk at Riot Games
- high 66 stale, 3 reposted of 107 open
- Hiring momentum
- 225 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-17
Measured from postings appearing on and disappearing from Riot Games's own greenhouse board since 2026-08-03. Full hiring picture for Riot Games.
About this role
As a Principal Game Designer focused on combat and controls for an unpublished R&D project, you will lead the design of core gameplay systems, tackling complex design challenges in an early-stage environment. Your role involves prototyping and iterating on gameplay mechanics, collaborating closely with cross-disciplinary teams, and mentoring other designers. You will also establish design frameworks and quality standards to enhance gameplay experiences and inform long-term gameplay direction.
- benefits
- 3/5
- freshness
- 4/5
- career value
- 4/5
- role clarity
- 4/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Riot Games as an employer.
What you need
- 8+ years of professional experience in game design
- Deep experience designing, prototyping, and iterating on core gameplay systems
- Strong expertise in combat design, controls, targeting, camera, and gameplay feel
- Experience owning large, complex design spaces and delivering high-impact player-facing outcomes
- Experience working in ambiguous or exploratory development environments where fast learning and iteration matter
- Experience partnering closely with engineers to develop and refine gameplay systems from concept through implementation
Nice to have
- Expertise with designing for twin-stick controls
- Experience mentoring designers and giving clear cross-disciplinary feedback that raises the craft bar for a team
- Experience leading strategically important gameplay features and establishing frameworks or principles that improve team-wide quality and consistency
- Experience helping teams evolve established gameplay systems and development practices through thoughtful adoption of AI-native tools and workflows
- Experience using scripting or engine-level tools to prototype gameplay ideas directly
What you get
- Open paid time off policy
- Flexible work schedules
- Medical, dental, and life insurance
- Parental leave for you, your spouse/domestic partner, and children
- 401k with company match
Worth weighing
- Role involves working on an unpublished R&D project, which may lead to ambiguity in project direction
- Emphasis on player empathy and personal relationship with games may require a strong personal passion for gaming
Summarised from Riot Games's posting. Read the full original.
Listed by Riot Games on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.
More roles at Riot Games
- Influencer StrategistLos Angeles, USA
- Publishing Product Manager, AmericasLos Angeles, USA
- Senior Software Engineer, Platform & Infrastructure - Riot TechnologyLos Angeles, USA; Mercer Island, USA; Redwood City, USA
- Principal Machine Learning Engineer (Platform & Integrations)- League of LegendsLos Angeles, USA
- RecruiterDublin, Ireland
- 中国区周边消费品业务销售运营经理 (Contract)Shanghai, China
- Principal Publishing Product Manager – Unpublished R&D ProductLos Angeles, USA
- Rendering Technical Artist II - League of Legends (Contract)Singapore