Product Designer, Growth
@ The New York Times

New York, New York, United States
On Site
Posted 12 days ago

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XXXXXXXXXX XXXXXXXXXXXXX XXXXXXXXX******* @nytimes.com
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Job Details

About Product Designer, Growth

The New York Times seeks a Product Designer to join the Growth mission. The focus is on creating app experiences that drive digital subscriptions and audience growth.

Mission Overview & Responsibilities

In this role, you will:

  • Design first-in-class app experiences that attract and convert subscribers.
  • Support product strategy with high-level questions and user insights.
  • Create user journeys, wireframes, and documentation to drive alignment.
  • Collaborate with engineers and product teams to maintain design quality.
  • Report to the Design Manager for Growth.

Basic & Preferred Qualifications

Basic qualifications include a portfolio showcasing end-to-end design, 3+ years of experience in digital products, proficiency in Figma and prototyping tools, and experience in user research. Preferred skills include app design experience, strong visual design principles, UI copywriting, A/B testing designs, and impactful design decision-making.

Work Environment & Additional Information

This is a hybrid position based at The New York Times headquarters in New York City. The role emphasizes independent journalism and diversity in a global workplace.

Key skills/competency

Product Design, Growth, Digital Subscriptions, Figma, Prototyping, User Research, Wireframes, App Design, Visual Design, Collaboration

How to Get Hired at The New York Times

🎯 Tips for Getting Hired

  • Research The New York Times' culture: Understand their mission and journalistic values.
  • Tailor your resume: Emphasize digital product design and growth.
  • Showcase your portfolio: Highlight user journey and design impact.
  • Practice design challenges: Prepare real-world growth scenarios.

📝 Interview Preparation Advice

Technical Preparation

Review Figma and prototyping tool tutorials.
Study digital design and wireframe techniques.
Practice building user journeys and interaction flows.
Analyze past digital subscription designs and outcomes.

Behavioral Questions

Describe a challenging design project and resolution.
Explain teamwork in cross-functional environments.
Share experiences of design feedback incorporation.
Discuss managing deadlines under pressure.

Frequently Asked Questions