Game Designer - Encounters @ That's No Moon
placeHybrid
attach_money $100,000
businessHybrid
scheduleFull Time
Posted 1 day ago
Your Application Journey
Interview
Email Hiring Manager
****** @thatsnomoon.com
Recommended after applying
Job Details
About That's No Moon
That's No Moon is an independent studio of storytellers and game-makers who create narrative-driven AAA gaming experiences. Our diverse team includes top developers from Naughty Dog, Infinity Ward, and Bungie, all working together with a culture of creativity, collaboration, and responsible production practices.
Role Overview: Game Designer - Encounters
This temporary Project Hire role focuses on designing and prototyping combat encounters, integrating AI and event scripting for next-gen gameplay and storytelling.
Responsibilities
- Design and prototype combat encounters with AI and event scripting.
- Collaborate with experienced developers, producers, and other departments.
- Plan and prioritize development schedules while managing scope.
- Communicate a clear creative vision through prototypes and visual assets.
- Ensure high quality and fidelity for next-gen gameplay.
Requirements & Skills
- Experience with Unreal Engine game development and shipping titles.
- Familiarity with art packages such as Maya, 3ds Max, and Adobe suite.
- Knowledge of scripting or coding languages like XML, PERL, C++ is ideal.
- Strong cinematic sense to conceptualize narrative-driven encounters.
Qualities & Benefits
- Ownership over design and the freedom to prototype independently.
- Collaborative environment supporting open communication with all departments.
- Competitive compensation including base pay range, equity, and profit share (U.S. only).
- Access to comprehensive benefits including medical, dental, vision, 401(k) match, and flexible PTO.
Safety and Application Process
If contacted by a recruiter, the email will always end with @thatsnomoon.com. Interviews will not be conducted via personal messaging apps and sensitive personal information will never be requested.
Key skills/competency
- Unreal Engine
- Combat Design
- Narrative
- Prototyping
- AI Scripting
- Event Scripting
- Collaborative
- Technical
- Creative
- Communication
How to Get Hired at That's No Moon
🎯 Tips for Getting Hired
- Research That's No Moon: Understand their creative culture and projects.
- Customize your resume: Highlight Unreal Engine and combat design skills.
- Showcase prototypes: Include samples of narrative encounters.
- Prepare for interviews: Practice technical and creative design questions.
📝 Interview Preparation Advice
Technical Preparation
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Review Unreal Engine documentation and tutorials.
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Practice AI and event scripting in sample projects.
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Familiarize with art software basics like Maya.
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Build small prototypes to showcase technical skills.
Behavioral Questions
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Discuss a time you led design iterations.
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Explain collaboration with cross-functional teams.
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Describe handling tight project deadlines.
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Detail how you communicate creative ideas.
Frequently Asked Questions
What does a Game Designer - Encounters at That's No Moon do?
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Is prior Unreal Engine experience required for the Game Designer role at That's No Moon?
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What technical skills are valued for a Game Designer - Encounters at That's No Moon?
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How does the project hire arrangement work at That's No Moon?
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What safety measures are in place during the hiring process at That's No Moon?
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