
Principal Narrative Designer & Game Writer
Multiplayer Comics by Multic · United States
- Hybrid
- Full-time
- £90,000 / year
- United States
Job highlights
- Design narrative systems for interactive stories.
- Blend human imagination with AI generation.
- Develop standards for external writers.
- Shape product roadmap for storytelling features.
- Demonstrate best practices through original work.
About the role
Principal Narrative Designer & Game Writer
Multiplayer Comics by Multic is a unique sandbox for Multiplayer Interactive Stories with instant publishing, which allows for some novel writing experiences (pardon the pun). We are blending human imagination with AI to produce real-time multiplayer comics and interactive stories.
Our Principal Narrative Designer & Game Writer defines the creative grammar of the platform itself. You are not just writing stories, you are designing the narrative systems and conventions that every writer on Multic will use. Branching architecture, multiplayer narrative patterns, AI-assisted generation, player agency – you think about these at the level of craft and system design.
About The Role
You define what great interactive storytelling looks like on Multic, the structures, the standards, and the tools that let writers produce work that could not exist on any other platform.
What narrative system or framework have you designed that shaped how other writers created within it, and what did you learn about balancing creative freedom with narrative quality?
What You’ll Do
- Defining the narrative design language for Multic: branching patterns, multiplayer story structures, pacing conventions, and the rules that help writers get the most from the platform.
- Designing frameworks that connect AI generation to narrative intent, working with AI Engineering so generated characters, dialogue, and scenes serve the story rather than interrupt it.
- Building creative standards and style guides for external writers, setting the quality bar without constraining creative range.
- Shaping the product roadmap from a narrative perspective, working with engineering and product leadership to prioritize features that unlock storytelling potential.
- Writing and publishing original work that demonstrates what the medium can do at its best; proof by example, not by memo.
- Representing Multic’s creative vision at games writing events, narrative design conferences, and in the interactive fiction community, as someone who practices the craft, not just talks about it.
We would like to see your interactive narrative portfolio, any framework you designed that other writers used, and your thinking on what multiplayer does to storytelling. This role is for someone with opinions about the medium and the work to back them up.
Key skills/competency
- Narrative Design
- Game Writing
- Interactive Storytelling
- AI Integration
- System Design
- Creative Direction
- Content Strategy
- Product Roadmapping
- Community Engagement
- Portfolio Development
Skills & topics
- Narrative Designer
- Game Writer
- Interactive Storytelling
- AI Narrative
- System Design
- Multiplayer Games
- Creative Director
- Remote Work
- UK Jobs
- Storytelling Frameworks
How to get hired
- Tailor your resume: Highlight narrative design, game writing, and AI integration experience.
- Showcase your portfolio: Include examples of interactive narratives and designed frameworks.
- Address the prompt: Clearly articulate your thoughts on multiplayer storytelling and system design.
- Prepare for discussion: Be ready to discuss your opinions on the medium and your practical experience.
Technical preparation
Behavioral questions
Frequently asked questions
- What is Multiplayer Comics by Multic?
- Multiplayer Comics by Multic is a platform for creating and publishing multiplayer interactive stories, combining human creativity with AI-powered generation.
- What is the main responsibility of the Principal Narrative Designer & Game Writer at Multic?
- This role involves designing the core narrative systems, conventions, and tools that all writers on the Multic platform will use, essentially defining the 'creative grammar' of interactive storytelling.
- What kind of experience is Multic looking for in a candidate?
- Multic seeks candidates with experience in designing narrative systems, frameworks for writers, and a strong understanding of balancing creative freedom with narrative quality, particularly in interactive and multiplayer contexts.
- How does AI play a role in this position?
- The role requires designing frameworks to integrate AI generation (characters, dialogue, scenes) effectively into narrative intent, ensuring it serves the story rather than disrupting it. Collaboration with AI Engineering is key.
- What kind of portfolio items are most important for this Principal Narrative Designer & Game Writer role?
- Multic is particularly interested in seeing your interactive narrative portfolio, any narrative frameworks you've designed that others have used, and your articulated thoughts on the impact of multiplayer on storytelling.
- Is this role focused solely on writing?
- No, this role extends beyond traditional writing. It focuses on designing the narrative systems and structures that enable others to write, and on the craft of interactive storytelling as a whole.
- What does 'creative grammar of the platform' mean in this context?
- It refers to the fundamental rules, patterns, and conventions that guide how stories are structured and created on the Multic platform, ensuring consistency and enabling new forms of interactive narrative.
- What is the expectation regarding demonstrating the medium's potential?
- The role expects the individual to write and publish original work that exemplifies the best of what the platform's unique storytelling medium can achieve, serving as a practical example.