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3D Artist - Wearables Product Creative
Meta
Burlingame, California, United StatesOn Site
Original Job Summary
About the Role
Meta Wearables is looking for a 3D Artist to join the Product Creative team. In this role, you will use artistic and technical skills to create visionary 3D and animation assets for in-product, game, and marketing projects for Meta's wearable products.
Responsibilities
- Create state-of-the-art imagery for fashion, augmented reality, and AI products.
- Utilize various AI and 3D tools efficiently at a fast pace.
- Define the visual language of the brand through imagery.
- Conceptualize effective ways to showcase products and features.
- Incorporate feedback quickly and improve outcomes.
- Collaborate with cross-functional teams and report updates.
- Manage projects, timelines, and deadlines independently.
Qualifications
- 2+ years of experience in product rendering, 3D animation, or related fields.
- Expertise in 3D art and product animation from concepting to final rendering.
- Experience with tools such as Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity.
- Proficiency with 3D CAD data and rendering/lighting of consumer electronics or wearable tech.
- Experience working collaboratively in a software product team.
Key skills/competency
3D art, animation, rendering, product visualization, AI, augmented reality, wearable tech, Cinema 4D, Maya, Blender
How to Get Hired at Meta
🎯 Tips for Getting Hired
- Research Meta's culture: Review their mission and recent achievements online.
- Customize your resume: Emphasize 3D art and animation skills.
- Prepare a strong portfolio: Showcase similar product creative projects.
- Practice technical interviews: Focus on 3D rendering and tool expertise.
📝 Interview Preparation Advice
Technical Preparation
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Review Cinema 4D, Maya tutorials.
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Practice 3D rendering with Blender.
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Experiment with animation and CAD data.
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Sharpen skills in product visualization techniques.
Behavioral Questions
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Describe project challenges and solutions.
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Explain teamwork in cross-functional settings.
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Discuss handling iterative feedback efficiently.
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Share time management in creative projects.