Contract Technical Cinematic Designer
Jobgether · US
- Location
- US
- Posted
- 8 days ago
- Type
- Contract / Remote
- Salary
- Not listed — worth asking early.
What the job really is
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Contract Technical Cinematic Designer based in the United States.
The Technical Cinematic Designer will help bring narrative-driven game experiences to life through immersive, technically sophisticated real-time cinematics.
You’ll use Unreal Engine and Sequencer to design, implement, and polish cinematic sequences that strengthen storytelling and player engagement.
Working across narrative, animation, gameplay, level design, VFX, audio, and engineering, you’ll help integrate cinematics seamlessly into the broader game experience.
The role combines cinematic craft with technical problem-solving, including interactive narrative systems, cinematic logic, performance optimization, and workflow development.
You’ll have the opportunity to build tools and pipelines that make cinematic production more efficient while helping establish scalable team practices.
This is an ideal opportunity for a technically strong cinematic designer who is passionate about storytelling and thrives in a collaborative game development environment.
The position is fully remote within the United States and is offered on a contract basis.
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