
Senior Tools Engineer
Eleventh Hour Games · United States
- Hybrid
- Full-time
- $120,000 / year
- United States
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Subject: Interested in the Senior Tools Engineer role at Eleventh Hour Games
Hi Jordan — I came across the Senior Tools Engineer opening and wanted to reach out directly. I've spent the last few years doing exactly this kind of work, and Eleventh Hour Games stood out because…
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Job highlights
- Design and build internal tools for game development.
- Improve developer velocity and production workflows.
- Collaborate with design, art, and engineering teams.
- Develop data pipelines, editors, and automation.
- Ensure tooling is performant and scalable.
About the role
Senior Tools Engineer - Eleventh Hour Games
Eleventh Hour Games is a fast-growing studio focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunities for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!
The Opportunity
As a Senior Tools Engineer at Eleventh Hour Games, you will play a key role in designing, building, and maintaining the internal tools and workflows that empower our teams to create and iterate on content efficiently in the Last Epoch universe. You will focus on improving developer velocity, reducing friction in day-to-day production, and creating reliable, scalable pipelines that support both current development and long-term live operations.
You will work closely with Designers, Artists, Engineers, Production, and QA to translate real team needs into practical tooling solutions, ranging from content creation utilities and validation systems to workflow automation and pipeline improvements. The ideal candidate is highly collaborative, product-minded, and able to balance usability with technical robustness.
Responsibilities
- Partner with design, art, production, and engineering to gather requirements and translate them into effective tools
- Develop data pipelines, editors, automation, and validation systems to improve reliability and consistency of content
- Create and maintain clear documentation and best practices for tool usage and workflow standards
- Identify pipeline bottlenecks and proactively propose solutions that improve productivity and quality
- Ensure tooling is performant, maintainable, and resilient as project scope and team size grow
- Participate in code reviews, technical discussions, and long-term tooling strategy planning
- Support live development by improving and maintaining tools that enable new content, updates, and operational needs
Qualifications
- 5+ years of professional game development experience as a Tools Engineer, Engine Programmer, or similar role
- Strong experience building developer tools, pipelines, or editors used by designers and/or artists in production
- Solid understanding of software architecture, maintainable systems design, and data-driven workflows
- Strong debugging, profiling, and problem-solving skills with a focus on improving developer experience
- Proven ability to collaborate cross-functionally and build tools that are intuitive and actually used
- Ability to work independently while contributing effectively within a team
- Comfortable working in a fully remote, globally distributed studio
- Strong communication skills, including the ability to gather requirements and iterate with stakeholders
Preferences
- Experience supporting systems-heavy games (ARPGs/RPGs) or live-service content pipelines
- Experience building content validation, diagnostics, or automation frameworks
- Familiarity with modern real-time engines and content authoring pipelines
- Experience improving build/iteration workflows and developer efficiency at scale
Key skills/competency
- Tools Engineering
- Game Development
- Developer Tools
- Pipelines
- Automation
- Content Creation
- Software Architecture
- Debugging
- Problem-Solving
- Cross-functional Collaboration
Skills & topics
- Senior Tools Engineer
- Game Development
- Tools Engineer
- Developer Tools
- Pipelines
- Automation
- Content Creation
- Software Architecture
- Debugging
- Problem-Solving
- Eleventh Hour Games
- Last Epoch
- Action RPG
- Remote
- Collaboration
- C#
- C++
- Unreal Engine
- Unity
How to get hired
- Tailor your resume: Highlight your 5+ years of game development as a Tools Engineer, focusing on tools, pipelines, and editor development.
- Showcase collaboration: Emphasize cross-functional teamwork and experience building intuitive, utilized tools for designers and artists.
- Demonstrate problem-solving: Detail your debugging, profiling, and developer experience improvement skills.
- Prepare for remote work: Highlight your comfort and success in a fully remote, globally distributed studio environment.
- Understand the mission: Align your application with Eleventh Hour Games' focus on empowering creators and building passionate communities.
Technical preparation
Behavioral questions
Frequently asked questions
- What are the key responsibilities of a Senior Tools Engineer at Eleventh Hour Games?
- As a Senior Tools Engineer at Eleventh Hour Games, you'll be responsible for designing, building, and maintaining internal tools and workflows to enhance content creation efficiency for 'Last Epoch'. This includes developing data pipelines, editors, automation, and validation systems, collaborating with various teams, and ensuring tooling is performant and scalable.
- What experience is required to be considered for the Senior Tools Engineer role at Eleventh Hour Games?
- The role requires 5+ years of professional game development experience as a Tools Engineer or similar. Key qualifications include strong experience in building developer tools, pipelines, or editors, a solid understanding of software architecture and data-driven workflows, and proven problem-solving and collaboration skills.
- What kind of tools and systems will a Senior Tools Engineer work on at Eleventh Hour Games?
- You will develop a variety of tools, including data pipelines, content creation utilities, editors, automation scripts, and validation systems. The focus is on improving developer velocity, reducing production friction, and creating reliable, scalable pipelines for 'Last Epoch'.
- Is this Senior Tools Engineer position fully remote?
- Yes, Eleventh Hour Games operates as a fully remote, globally distributed studio, so this Senior Tools Engineer position is remote.
- What are the preferred qualifications for the Senior Tools Engineer role at Eleventh Hour Games?
- Preferred qualifications include experience with systems-heavy games like ARPGs/RPGs, building content validation/automation frameworks, familiarity with modern real-time engines, and experience improving build/iteration workflows for developer efficiency.
- How does Eleventh Hour Games foster a collaborative environment for its Senior Tools Engineers?
- Eleventh Hour Games values open communication and close-knit teamwork. As a Senior Tools Engineer, you'll partner closely with design, art, production, and engineering teams to gather requirements and translate them into practical tooling solutions.
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