Software Engineer III
Electronic Arts (EA)
Job Overview
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Job Description
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Opportunity: Software Engineer III, ATOM Team
The ATOM team is building the future of AI-driven game testing. As a Software Engineer III for ATOM, reporting to the Director of AI for Quality Verification Services (QVS), you will design and develop the platforms that power next-generation agentic systems. Your mission is to evolve Citadel, ATOM’s internal microservices platform for developing, deploying, and evaluating autonomous agents, enabling ML engineers and QA partners to create high-quality AI artifacts that accelerate game testing across EA’s portfolio.
You will work across backend services, developer tooling, data infrastructure, and game-integration workflows to create a robust foundation for experimentation and scaled evaluation.
Responsibilities
- Design, develop, and maintain Citadel, ATOM’s internal platform for agent development and evaluation — including backend systems, microservices, event-driven components, and cloud/Kubernetes infrastructure.
- Own and evolve Citadel’s game abstraction layer, ensuring reliable access to Xbox and PlayStation development kits, and providing unified interfaces for launching, configuring, and controlling game builds in training and evaluation experiments.
- Support the technical maturation of ATOM prototypes, such as our agentic playtesting bots.
- Develop internal APIs, orchestration workflows, observability tools, and CI/CD pipelines that support rapid experimentation and high-throughput agent evaluation scenarios.
- Use modern software engineering processes and best practices for requirements, design, implementation, and testing.
- Participate in design reviews, code reviews, and architecture discussions to maintain high technical quality.
Qualifications
- BSc in Computer Science, Engineering, or equivalent experience.
- 5+ years of software engineering experience, with strong fundamentals in backend development and distributed systems.
- Proficiency in Python, C++, or other backend languages.
- Hands-on experience with game development workflows, game engines, or console platforms (build handling, packaging, deployment, debugging).
- Experience developing C++ applications on Windows, including integration with Windows services, COM-based SDKs, and troubleshooting/debugging native code in complex environments.
- Solid understanding of networking fundamentals, including OSI layers, common transport and application protocols (HTTP, WebSockets, WebRTC), and core concepts such as handshakes, packets, and headers.
- Experience building microservices and deploying to Kubernetes and cloud platforms (AWS/GCP/Azure).
- Strong understanding of system design, API development, observability, CI/CD, and reliability best practices.
- Ability to partner effectively across ML, QA, and game teams; strong written and verbal communication skills.
- Experience using AI-assisted coding tools (e.g., GitHub Copilot, Cursor, Claude Code) to accelerate development and code review workflows.
Key skills/competency
- Backend Development
- Distributed Systems
- Python
- C++
- Game Development
- Microservices
- Kubernetes
- Cloud Platforms (AWS/GCP/Azure)
- System Design
- CI/CD
- AI-driven Testing
How to Get Hired at Electronic Arts (EA)
- Research EA's Culture: Study their mission, values, recent news, and employee testimonials on LinkedIn and Glassdoor.
- Tailor Your Resume: Customize your Software Engineer III resume to highlight backend development, distributed systems, and AI-driven game testing projects relevant to EA.
- Showcase Technical Skills: Emphasize proficiency in Python, C++, Kubernetes, and cloud platforms with concrete examples during the interview process.
- Prepare for System Design: Practice discussing complex system architectures, API development, and microservices design patterns for this role.
- Demonstrate Collaboration: Be ready to share examples of effective cross-functional teamwork with ML, QA, and game development teams at Electronic Arts.
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