Backend Software Engineer - Gameplay Services
Electronic Arts (EA)
Job Overview
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Job Description
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Infrastructure and Platform Services team (IPS) is the backbone of EA’s global gaming ecosystem, delivering the technology that powers EA’s live games and player experiences. IPS provides a deep portfolio of digital platform gaming services and production infrastructure to EA's game studios. From scalable cloud solutions to AI-driven gameplay services, IPS ensures that EA’s games are available anytime, anywhere for millions of players worldwide.
The Challenge Ahead
The Gameplay Services Team develops services and SDKs in collaboration with EA's game studios for matchmaking, stats and leaderboards, achievements, game replays, VOIP, and game networking. As a Backend Software Engineer - Gameplay Services, you will build scalable, distributed server-side systems that provide functionality to our millions of customers and work on creative improvements to keep our systems at top-notch performance. You will report to the Senior Software Engineering Manager.
Responsibilities
- You will design brand new services covering all aspects from storage to application logic to management console.
- You will enhance and add features to existing systems.
- You will research and select new best-of-breed technologies to meet challenging requirements.
- You will optimize performance and scalability of server systems.
- You will be a part of the full product cycle for our products, from design and testing to deployment and supporting our LIVE environments and our game team customers.
Qualifications
- 1+ years hands-on experience Java/Kotlin and Microservices.
- Expertise with relational or NoSQL database.
- Experience with stress-testing and performance-tuning and optimization.
- Debugging and optimization experience in a multi-threaded environment.
- Experience troubleshooting and mitigating issues in live environments.
Bonus
- Experience with high traffic services and highly scalable, distributed systems.
- Experience with scalable data storage, streaming and processing technologies such as Postgres, Cassandra, Apache Kafka, Spark.
- Experience with cloud computing products such as AWS EC2, ElastiCache, and ELB.
- Experience with technologies such as ZooKeeper, Docker, Kubernetes, Terraform and Redis.
- Experience working within the games industry.
- Knowledge of Google gRPC and protobuf.
Key skills/competency
- Java
- Kotlin
- Microservices
- NoSQL Databases
- Distributed Systems
- Performance Optimization
- Debugging
- Cloud Computing (AWS)
- Kubernetes
- Gaming Industry
How to Get Hired at Electronic Arts (EA)
- Research Electronic Arts (EA)'s culture: Study their mission, values, recent news, and employee testimonials on LinkedIn and Glassdoor.
- Tailor your resume for Backend Software Engineer roles: Highlight Java/Kotlin, Microservices, distributed systems, and gaming industry experience.
- Prepare for technical interviews: Focus on data structures, algorithms, system design for scalable backend services, and debugging skills.
- Showcase your passion for gaming: Discuss relevant projects or interests that align with EA's entertainment experiences.
- Network with EA professionals: Connect with current employees on LinkedIn to gain insights and potential referrals for the Backend Software Engineer role.
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