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CoSA VFX

FX Houdini Artist

CoSA VFX · Canada

  • Hybrid
  • Full-time
  • CA$95,000 / year
  • Canada

Job highlights

  • Create diverse visual effects using Houdini software.
  • Collaborate with teams for project deadlines.
  • Develop efficient and scalable FX setups.
  • Optimize performance for caching and rendering.
  • Resolve technical and artistic challenges.

About the role

Houdini FX Artist

CoSA VFX Vancouver, Inc. has a short-term, remote opportunity in its Canada-based studio starting June 8, 2026.

Reporting to the Global Head of CG, this position requires top-level FX skills, collaboration within a team, and creative problem-solving.

CoSA is an award-winning, fast-paced and highly collaborative studio focused on providing the highest levels of photo-real visual effects to feature, streaming and network television projects.

RESPONSIBILITIES:

  • Collaborate with VFX, CG, and department supervisors to deliver FX that meet creative vision, technical requirements, and production deadlines.
  • Create a wide range of FX in Houdini, including fire, smoke, fluids, electricity, explosions, supernatural/magical effects, and large-scale destruction.
  • Develop and refine procedural FX setups that are efficient, scalable, and adaptable by other artists.
  • Work from scratch or enhance existing setups, optimizing for performance, caching, and rendering.
  • Maintain consistency with established art styles while adapting to the creative needs of individual projects.
  • Participate in reviews and critiques, providing solutions to enhance quality and efficiency.
  • Research and collect reference material to guide look development.
  • Troubleshoot and resolve technical and artistic challenges, collaborating across departments for seamless integration of FX into shots.

REQUIREMENTS:

  • 4+ years of professional experience in film, streaming episodics, cinematics, or high-end commercials.
  • Proven experience producing FX such as smoke, fire, clouds, water, steam, magical effects, and destruction.
  • Strong understanding of simulation techniques, procedural workflows, and FX optimization.
  • Proficiency with one or more industry-standard renderers (e.g., Karma XPU, Redshift, V-Ray, Mantra).
  • Working knowledge of production tracking tools such as Ftrack, ShotGrid, or equivalent.
  • Ability to adapt to various art styles and quickly learn new tools and pipelines.
  • Excellent problem-solving skills, attention to detail, and ability to work efficiently under tight deadlines.

PREFERRED SKILLS:

  • Python and HOM scripting; VEX experience a plus.
  • Procedural shader creation and USD-based FX workflows.
  • FX concept art skills for pitches and look development.
  • Compositing experience in Nuke.

Key skills/competency

  • Houdini FX Artist
  • Visual Effects
  • Procedural FX
  • Simulation Techniques
  • VFX Optimization
  • Python Scripting
  • VEX
  • Compositing
  • Nuke
  • ShotGrid

Skills & topics

  • Houdini FX Artist
  • Visual Effects
  • Houdini
  • FX Artist
  • VFX
  • 3D Artist
  • CG Artist
  • Digital Artist
  • Film VFX
  • Television VFX

How to get hired

  • Tailor your resume: Highlight your 4+ years of film/episodic FX experience and specific Houdini skills.
  • Showcase your portfolio: Include examples of fire, smoke, fluids, destruction, and magical effects created in Houdini.
  • Demonstrate technical proficiency: Emphasize your understanding of simulation, procedural workflows, and renderers like Karma XPU or Redshift.
  • Prepare for technical interviews: Be ready to discuss your problem-solving approach and FX optimization strategies.
  • Highlight collaboration: Mention experience with tracking tools like ShotGrid and your ability to work effectively in a team.

Technical preparation

Master Houdini's procedural workflows.,Practice fire, smoke, and destruction simulations.,Optimize FX for render performance.,Scripting with Python, HOM, and VEX.

Behavioral questions

Describe a challenging FX problem you solved.,How do you collaborate with supervisors?,How do you manage tight deadlines?,How do you adapt to new tools/pipelines?

Frequently asked questions

What is the work arrangement for the Houdini FX Artist role at CoSA VFX?
The Houdini FX Artist position at CoSA VFX is a remote role. This means you can work from your own location, offering flexibility and the ability to collaborate with their Canada-based studio from anywhere.
What specific types of FX are expected for this Houdini FX Artist role?
This role requires creating a wide range of FX in Houdini, including but not limited to fire, smoke, fluids, electricity, explosions, supernatural/magical effects, and large-scale destruction. Proven experience with these elements is essential.
What software and tools are essential for the Houdini FX Artist position?
Proficiency in Houdini is the primary requirement. Additionally, experience with industry-standard renderers like Karma XPU, Redshift, V-Ray, or Mantra is necessary. Familiarity with production tracking tools such as Ftrack or ShotGrid is also important.
Is this a long-term or short-term opportunity for a Houdini FX Artist?
This is a short-term opportunity for a Houdini FX Artist. The role is expected to start on June 8, 2026, and the duration is described as short-term.
What is CoSA VFX's specialization in visual effects?
CoSA VFX specializes in providing high levels of photo-real visual effects for feature films, streaming projects, and network television. They are an award-winning, fast-paced, and highly collaborative studio.
Does CoSA VFX prefer specific scripting languages for their Houdini FX Artists?
While not strictly required, Python and HOM scripting experience is preferred for the Houdini FX Artist role. VEX experience is considered a plus, indicating a desire for advanced technical capabilities.
What level of experience is required for the Houdini FX Artist position?
The role requires at least 4+ years of professional experience in film, streaming episodics, cinematics, or high-end commercials. This ensures candidates have a solid foundation in visual effects production.