Senior Meta Designer
Blizzard Entertainment
Job Overview
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Job Description
Senior Meta Designer - Overwatch Rush
Welcome, heroes! Overwatch Rush is a new top-down Hero shooter designed specifically for mobile, set in the Overwatch universe. Overwatch Rush is being developed by a dedicated team with deep mobile experience. Join us as we expand the Overwatch universe and bring fresh new adventures to players across all platforms!
We are currently looking for a Senior Systems Designer (Meta) to work on Overwatch Rush for Blizzard Entertainment.
About the Role
As a Senior Systems Designer (Meta), you will be responsible for the development of progression, social, engagement and monetisation features that knit together with the broader game to deliver an engaging, satisfying and cohesive experience for our players. You will be partnering with other Designers, Product Managers, Developers and Artists to realise the above, validate the player experience, identify areas of improvement and continually optimize the game. We’re an inclusive team that welcomes new members with unique perspectives. We care deeply about the games we build and how we create them. We can't wait to meet you!
Responsibilities
- Design best in class features to achieve stated design and product goals while being aligned with the game pillars and holistically fitting the broader game.
- Clearly and concisely communicate the feature design, approach and requirements to team members and key stakeholders through documentation, presentations and visual tools to convey key concepts, mechanics and systems required.
- Work within a multidisciplinary team of developers, artists, designers, product managers and QA analysts to deliver the desired player experience and critical metrics, in line with development timelines.
- Partner with the gameplay design team to ensure a cohesive experience that aligns with gameplay goals and amplifies the overall player experience.
- Respond to emergent QA and design issues/problems in development and ensure these are addressed in line with feature goals and development timelines.
- Collaborate with user research and data analytics teams on user testing and quantitative analysis to derive product insights, identify design issues/opportunities and drive improvements to the game.
- Contribute to an active community of designers, giving and receiving feedback and helping each other improve their work and techniques.
Minimum Requirements
- Experience in F2P design, integrating both an engaging user experience and effective monetisation strategy into live games.
- Excellent verbal and written communication and presentation skills. Able to clearly document game design concepts and articulate them succinctly to team members and stakeholders.
- Adept at understanding player behaviour and experience with sophisticated meta systems via analytical, long-term sources like data and empathetic, moment-to-moment sources like playtesting.
- Strong planning and organizational skills that allow you to establish and follow key critical initiatives.
- Comfortable working with designers and business performance professionals from a wide range of backgrounds.
- Excels in a collaborative and flexible environment where your role will evolve in line with the ongoing plans for development.
Key skills/competency
- Free-to-Play (F2P) Design
- Meta Systems Design
- Progression Systems
- Engagement Features
- Monetization Strategy
- Player Behavior Analysis
- Game Design Documentation
- Cross-functional Collaboration
- User Research
- Data Analysis
How to Get Hired at Blizzard Entertainment
- Tailor your resume: Highlight F2P design, meta systems, and monetization strategy experience.
- Showcase your portfolio: Include examples of progression and engagement features you've designed.
- Prepare for interviews: Be ready to discuss player behavior analysis and collaborative problem-solving.
- Understand Blizzard's culture: Research their iconic franchises and commitment to player experience.
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