Graphics Design Verification Engineer
Apple
Job Overview
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Job Description
Graphics Design Verification Engineer at Apple
Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!
What you'll do
- Develop, execute and report progress on test plans for one or more GPU features
- Coordinate the development of shared verification infrastructure with other DV teams
- Create and maintain UVM-based verification test bench components and environments
- Create and maintain Object-oriented functional models of the underlying design
- Develop comprehensive constrained random test suites
- Run simulations and debug design and test environment issues
- Create & analyze functional coverage, enhance the test environment to target coverage holes
- Work with GPU µArch & Design teams on defining features and improving design modularity
Minimum Qualifications
- BS + 3 years of relevant Design Verification experience
- Background in CPU or GPU architectures, or equivalently complex IPs
- Experience developing Object Oriented infrastructure in System Verilog or C++
- Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)
Preferred Qualifications
- MS + 3 years of relevant Design Verification experience
- Experience with GPU or SIMD architectures
- Experience with verification methodologies like UVM/OVMFamiliarity with scripting languages such as Python, Ruby, or Perl
- Expertise in debugging highly complex logic designs and Object Oriented software
- Experience in driving the completion of specifications, sign-off checklists, and reviews
- Excellent communication skills and ability to collaborate effectively with multiple teams
- Ability to manage multiple priorities under strict schedule deadlines
Key skills/competency
- GPU Architecture
- Design Verification
- SystemVerilog
- UVM
- C++
- HDL Simulators
- Functional Coverage
- Debugging
- Test Planning
- Microarchitecture
How to Get Hired at Apple
- Research Apple's culture: Study their mission, values, recent news, and employee testimonials on LinkedIn and Glassdoor.
- Tailor your resume: Highlight GPU design verification, SystemVerilog, UVM, and C++ expertise.
- Showcase technical depth: Emphasize experience with HDL simulators and complex logic debugging.
- Prepare for behavioral questions: Focus on collaboration, problem-solving, and managing priorities under strict deadlines.
- Network effectively: Connect with Apple engineers in the Silicon Engineering group on professional platforms.
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