Rockstar Games

Senior Graphics Programmer

Rockstar Games · Sydney, New South Wales, Australia

Posted about 3 months ago

or apply directly on Rockstar Games's site. We never take the application ourselves.

Is this posting real?

This role has been open
82 days
Rockstar Games's roles stay open a median of 83 days
Reposted
No
Salary listed
No
0% of Rockstar Games's roles list one
Ghost-job risk at Rockstar Games
high
65 stale, 8 reposted of 65 open
Hiring momentum
89 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-25

Measured from postings appearing on and disappearing from Rockstar Games's own greenhouse board since 2026-08-03. Full hiring picture for Rockstar Games.

About this role

As a Senior Graphics Programmer at Rockstar Games, you will be part of a small, experienced team focused on developing and optimizing game rendering systems using C++. Your responsibilities will include producing stable code, collaborating with Art and Design teams, and implementing improvements to graphics systems. You will also guide less experienced team members and work within large codebases to enhance game performance and productivity.

Our read on this posting2.4out of 5
benefits
1/5
freshness
1/5
career value
5/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Rockstar Games as an employer.

What you need

  • 5+ years of professional experience in the video games industry coding rendering systems for games in C++
  • Experience with at least one modern graphics API (Vulkan, Metal, D3D12, etc)
  • Previously held a graphics-focused role, working specifically on rendering systems and features
  • Experience in identifying bottlenecks and optimising existing rendering systems
  • Experience optimising multithreaded CPU and GPU performance
  • Strong theoretical knowledge of 3D rendering techniques

Nice to have

  • Experience using existing graphics system analysis toolchains (RenderDoc, Pix, Razor, etc)
  • Strong shader programming skills (HLSL, etc)
  • Deep understanding of another two or more of the following game technology areas: Animation, Artificial Intelligence, Asset Pipelines, Audio, Gameplay, Navigation, Physics/Collision, UI/UX, Virtual Reality, or other
  • One or more shipped game title(s)
  • Experience on modern game console architectures or mobile devices

Worth weighing

  • Full-time, permanent, in-office position which may limit flexibility
  • No specific salary or benefits mentioned in the posting

Summarised from Rockstar Games's posting. Read the full original.

Listed by Rockstar Games on their greenhouse job board, last confirmed open on 2026-10-25. PitchMeAI is not the employer.

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