or apply directly on Rockstar Games's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 82 days Rockstar Games's roles stay open a median of 83 days
- Reposted
- No
- Salary listed
- No 0% of Rockstar Games's roles list one
- Ghost-job risk at Rockstar Games
- high 65 stale, 8 reposted of 65 open
- Hiring momentum
- 89 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-25
Measured from postings appearing on and disappearing from Rockstar Games's own greenhouse board since 2026-08-03. Full hiring picture for Rockstar Games.
About this role
As a Senior Graphics Programmer at Rockstar Games, you will work within a small, experienced team to develop and optimize game rendering systems using C++. Your responsibilities will include producing stable code, guiding less experienced team members, and collaborating with Art and Design to enhance graphics systems. You will also be expected to identify improvements in existing systems and ensure high performance and documentation standards.
- benefits
- 1/5
- freshness
- 1/5
- career value
- 4/5
- role clarity
- 4/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Rockstar Games as an employer.
What you need
- 2+ years of professional experience in the video games industry coding rendering systems for games in C++
- Experience with at least one modern graphics API (Vulkan, Metal, D3D12, etc)
- Previously held a graphics-focused role, working specifically on rendering systems and features
- Experience in identifying bottlenecks and optimising existing rendering systems
- Experience optimising multithreaded CPU and GPU performance
- Strong theoretical knowledge of 3D rendering techniques
Nice to have
- Experience using existing graphics system analysis toolchains (RenderDoc, Pix, Razor, etc)
- Strong shader programming skills (HLSL, etc)
- Deep understanding of another two or more game technology areas: Animation, Artificial Intelligence, Asset Pipelines, Audio, Gameplay, Navigation, Physics/Collision, UI/UX, Virtual Reality, or other
- One or more shipped game title(s)
- Experience on modern game console architectures or mobile devices
Worth weighing
- In-office position may not suit candidates looking for remote work
- Focus on C++ and graphics programming may limit exposure to other areas of game development
- No specific salary or benefits information provided in the posting
Summarised from Rockstar Games's posting. Read the full original.
Listed by Rockstar Games on their greenhouse job board, last confirmed open on 2026-10-25. PitchMeAI is not the employer.
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