Rockstar Games

Graphics Programmer

Rockstar Games · Sydney, New South Wales, Australia

Posted about 3 months ago

or apply directly on Rockstar Games's site. We never take the application ourselves.

Is this posting real?

This role has been open
82 days
Rockstar Games's roles stay open a median of 83 days
Reposted
No
Salary listed
No
0% of Rockstar Games's roles list one
Ghost-job risk at Rockstar Games
high
65 stale, 8 reposted of 65 open
Hiring momentum
89 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-25

Measured from postings appearing on and disappearing from Rockstar Games's own greenhouse board since 2026-08-03. Full hiring picture for Rockstar Games.

About this role

As a Senior Graphics Programmer at Rockstar Games, you will work within a small, experienced team to develop and optimize game rendering systems using C++. Your responsibilities will include producing stable code, guiding less experienced team members, and collaborating with Art and Design to enhance graphics systems. You will also be expected to identify improvements in existing systems and ensure high performance and documentation standards.

Our read on this posting2.0out of 5
benefits
1/5
freshness
1/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Rockstar Games as an employer.

What you need

  • 2+ years of professional experience in the video games industry coding rendering systems for games in C++
  • Experience with at least one modern graphics API (Vulkan, Metal, D3D12, etc)
  • Previously held a graphics-focused role, working specifically on rendering systems and features
  • Experience in identifying bottlenecks and optimising existing rendering systems
  • Experience optimising multithreaded CPU and GPU performance
  • Strong theoretical knowledge of 3D rendering techniques

Nice to have

  • Experience using existing graphics system analysis toolchains (RenderDoc, Pix, Razor, etc)
  • Strong shader programming skills (HLSL, etc)
  • Deep understanding of another two or more game technology areas: Animation, Artificial Intelligence, Asset Pipelines, Audio, Gameplay, Navigation, Physics/Collision, UI/UX, Virtual Reality, or other
  • One or more shipped game title(s)
  • Experience on modern game console architectures or mobile devices

Worth weighing

  • In-office position may not suit candidates looking for remote work
  • Focus on C++ and graphics programming may limit exposure to other areas of game development
  • No specific salary or benefits information provided in the posting

Summarised from Rockstar Games's posting. Read the full original.

Listed by Rockstar Games on their greenhouse job board, last confirmed open on 2026-10-25. PitchMeAI is not the employer.

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