Senior Graphics Programmer
Rockstar Games · Sydney, New South Wales, Australia
Posted about 3 months ago
or apply directly on Rockstar Games's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 82 days Rockstar Games's roles stay open a median of 83 days
- Reposted
- No
- Salary listed
- No 0% of Rockstar Games's roles list one
- Ghost-job risk at Rockstar Games
- high 65 stale, 8 reposted of 65 open
- Hiring momentum
- 89 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-25
Measured from postings appearing on and disappearing from Rockstar Games's own greenhouse board since 2026-08-03. Full hiring picture for Rockstar Games.
About this role
As a Senior Graphics Programmer at Rockstar Games, you will be part of a small, experienced team focused on developing and optimizing game rendering systems using C++. Your responsibilities will include producing stable code, collaborating with Art and Design teams, and implementing improvements to graphics systems. You will also guide less experienced team members and work within large codebases to enhance game performance and productivity.
- benefits
- 1/5
- freshness
- 1/5
- career value
- 5/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Rockstar Games as an employer.
What you need
- 5+ years of professional experience in the video games industry coding rendering systems for games in C++
- Experience with at least one modern graphics API (Vulkan, Metal, D3D12, etc)
- Previously held a graphics-focused role, working specifically on rendering systems and features
- Experience in identifying bottlenecks and optimising existing rendering systems
- Experience optimising multithreaded CPU and GPU performance
- Strong theoretical knowledge of 3D rendering techniques
Nice to have
- Experience using existing graphics system analysis toolchains (RenderDoc, Pix, Razor, etc)
- Strong shader programming skills (HLSL, etc)
- Deep understanding of another two or more of the following game technology areas: Animation, Artificial Intelligence, Asset Pipelines, Audio, Gameplay, Navigation, Physics/Collision, UI/UX, Virtual Reality, or other
- One or more shipped game title(s)
- Experience on modern game console architectures or mobile devices
Worth weighing
- Full-time, permanent, in-office position which may limit flexibility
- No specific salary or benefits mentioned in the posting
Summarised from Rockstar Games's posting. Read the full original.
Listed by Rockstar Games on their greenhouse job board, last confirmed open on 2026-10-25. PitchMeAI is not the employer.
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