Senior Software Engineer, 3D Engine Scalability
Roblox · San Mateo, CA, United States
Posted 15 days ago
or apply directly on Roblox's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 15 days Roblox's roles stay open a median of 45 days
- Reposted
- No
- Salary listed
- No 0% of Roblox's roles list one
- Ghost-job risk at Roblox
- low 0 stale, 9 reposted of 234 open
- Hiring momentum
- 313 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-17
Measured from postings appearing on and disappearing from Roblox's own greenhouse board since 2026-08-03. Full hiring picture for Roblox.
About this role
As a Senior Software Engineer on the Geometry Scalability team at Roblox, you will design and implement 3D engine systems that enhance avatar and environment geometry. Your role involves collaborating with various teams to ensure the features you develop are utilized effectively, profiling and optimizing game engine performance across devices, and mentoring fellow engineers while maintaining high technical standards.
- benefits
- 1/5
- freshness
- 4/5
- career value
- 5/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Roblox as an employer.
What you need
- 8+ years of professional experience building and shipping high-performance systems in game engines, real-time simulation, robotics, AR/VR, or similar
- Deep proficiency in C++ with a focus on writing clean, efficient, and maintainable code in large codebases
- Hands-on experience building at least one production system involving real-time 3D rendering, mesh or geometry processing, LOD, animation/skinning, spatial data, or 3D asset pipelines
- Experience diagnosing tradeoffs among CPU/GPU time, memory, loading latency, visual quality, and frame-time stability on constrained platforms
- A track record of driving work end-to-end when the problem wasn't fully specified
- Ability to work effectively across teams and explain complex technical topics clearly to different audiences
What you get
- Equity compensation
- Benefits as described in the posting
Worth weighing
- Salary range provided but actual pay may vary based on multiple factors
- Onsite work required Tuesday through Thursday, with optional presence on Monday and Friday
- No mention of specific technologies or tools used in the stack
- Company may not support certain U.S. visa categories or future H-1B sponsorship
Summarised from Roblox's posting. Read the full original.
Listed by Roblox on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.
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