or apply directly on Nex's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 81 days Nex's roles stay open a median of 81 days
- Reposted
- No
- Salary listed
- No 6% of Nex's roles list one
- Ghost-job risk at Nex
- high 49 stale, 1 reposted of 51 open
- Hiring momentum
- 61 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-23
Measured from postings appearing on and disappearing from Nex's own greenhouse board since 2026-08-03. Full hiring picture for Nex.
About this role
As a VFX Artist at Nex, you will create immersive visual effects for gameplay experiences using Unity. Your role involves collaborating with various teams to implement real-time effects, optimize performance, and enhance player feedback, ensuring that every action feels rewarding. You will also develop tools and troubleshoot technical issues, bridging the gap between art and engineering to elevate the overall game experience.
- benefits
- 2/5
- freshness
- 1/5
- career value
- 4/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Nex as an employer.
What you need
- Proven experience as a Technical Artist or VFX Artist in Unity-based game production
- Solid understanding of real-time rendering, materials and shader creation
- Strong grasp of timing, motion, and visual rhythm to enhance moment-to-moment player feedback
- Experience with performance optimization techniques (profiling, LOD, draw call reduction, shader optimization, etc.)
- Proficiency with C# scripting to implement and control visual systems
- A collaborative mindset, comfortable bridging the gap between the art and development teams
Nice to have
- Extensive knowledge of game performance optimization and provide guidance on art assets best practices
- Be able to plan and maintain rendering budget with artists for individual project's requirement
- Ability to design and concept VFX art
- Expertise with Unity’s render pipelines and the ability to customize them for specific hardware and project needs
- Knowledge and experience in UI animations and UI VFX
What you get
- Competitive compensation package
- Flexible working hours and vacation policy
- Product-driven culture that treasures talents and individual growth
- Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Worth weighing
- No specific salary listed
- Role involves bridging art and engineering, which may require strong collaboration skills
- Emphasis on continuous learning and growth may indicate a dynamic work environment
Summarised from Nex's posting. Read the full original.
Listed by Nex on their greenhouse job board, last confirmed open on 2026-10-23. PitchMeAI is not the employer.
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