or apply directly on Nex's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 81 days Nex's roles stay open a median of 81 days
- Reposted
- No
- Salary listed
- No 6% of Nex's roles list one
- Ghost-job risk at Nex
- high 49 stale, 1 reposted of 51 open
- Hiring momentum
- 61 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-23
Measured from postings appearing on and disappearing from Nex's own greenhouse board since 2026-08-03. Full hiring picture for Nex.
About this role
The Senior Game Environment Artist at Nex will create high-quality 3D environments for interactive experiences, collaborating closely with various team members throughout the development process. Responsibilities include taking environments from concept to final implementation, optimizing assets for performance, and maintaining visual quality. The role requires a balance of hands-on production and creative problem-solving, along with mentoring other artists and contributing to workflow improvements.
- benefits
- 2/5
- freshness
- 1/5
- career value
- 4/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Nex as an employer.
What you need
- 3+ years of professional experience as an Environment Artist in games, with at least one shipped title
- A strong portfolio demonstrating environment art skills, including modeling, texturing, composition, and in-engine implementation
- Proficiency with major 3D content creation tools such as 3ds Max, Maya, or Blender, along with experience using ZBrush and the Adobe texturing suite
- Strong understanding of environment art fundamentals, including scale, proportion, composition, lighting, color theory, and environmental storytelling
- Solid knowledge of environment art workflows, including modular asset creation, optimization, and real-time constraints
- Working knowledge of physically based rendering (PBR) workflows
Nice to have
- Experience contributing to AA or AAA game titles
- Ability to communicate in Cantonese and/or Mandarin Chinese
- Experience working across a range of art styles, including stylized, realistic, and anime-inspired
- Experience and knowledge in hand-paint textures
- Interest in or familiarity with sports-themed games or interactive experiences
What you get
- Competitive compensation package
- Flexible working hours and vacation policy
- Product-driven culture that treasures talents and individual growth
- Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field
Worth weighing
- Remote work is preferred in specific time zones (UTC +6 to UTC +10)
- No specific salary listed
- The role involves a mix of production and mentoring, which may vary in focus depending on project needs
Summarised from Nex's posting. Read the full original.
Listed by Nex on their greenhouse job board, last confirmed open on 2026-10-23. PitchMeAI is not the employer.
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