Nex

Technical Artist (Contract)

Nex · Hong Kong

Posted about 3 months ago

or apply directly on Nex's site. We never take the application ourselves.

Is this posting real?

This role has been open
81 days
Nex's roles stay open a median of 81 days
Reposted
No
Salary listed
No
6% of Nex's roles list one
Ghost-job risk at Nex
high
49 stale, 1 reposted of 51 open
Hiring momentum
61 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-23

Measured from postings appearing on and disappearing from Nex's own greenhouse board since 2026-08-03. Full hiring picture for Nex.

About this role

As a Technical Artist at Nex, you will focus on implementing pixel-perfect user interfaces in Unity, ensuring high visual fidelity and precision. Your responsibilities will include designing UI animations, managing assets, and collaborating with UI/UX designers and engineers to maintain visual quality across the game portfolio. This role requires a meticulous approach to UI motion design and technical setup, with an emphasis on creating a satisfying user experience through visual feedback and optimized performance.

Our read on this posting2.4out of 5
benefits
2/5
freshness
1/5
career value
4/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Nex as an employer.

What you need

  • Proven hands-on experience building, structuring, and optimizing UI Canvas setups in Unity
  • Relentless commitment to pixel perfection, sharp detail, and visual accuracy when translating designs into live UI
  • Deep understanding of timing, curve dynamics, and movement principles for menu transitions and player feedback
  • Expertise in preparing UI assets, slice/9-grid setups, Sprite Atlases, TextMeshPro configurations, and clean prefab architecture
  • Practical experience creating UI feedback effects using particle systems, shaders, or vector-based UI techniques

Nice to have

  • Basic scripting knowledge in C# to trigger UI animations or prototype layout behavior independently

What you get

  • Competitive compensation package
  • Flexible working hours and vacation policy
  • Product-driven culture that treasures talents and individual growth
  • Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field

Worth weighing

  • Contract position with the possibility to extend or convert
  • No specific salary mentioned
  • Location in Hong Kong may require relocation for some candidates

Summarised from Nex's posting. Read the full original.

Listed by Nex on their greenhouse job board, last confirmed open on 2026-10-23. PitchMeAI is not the employer.

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