or apply directly on Larian's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 6 days Larian's roles stay open a median of 44 days
- Reposted
- No
- Salary listed
- No 0% of Larian's roles list one
- Ghost-job risk at Larian
- low 0 stale, 0 reposted of 70 open
- Hiring momentum
- 76 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-17
Measured from postings appearing on and disappearing from Larian's own lever board since 2026-08-04. Full hiring picture for Larian.
About this role
As an Engine Programmer at Larian Studios, you will be responsible for maintaining and updating previous projects, specifically Baldur's Gate 3 and Divinity: Original Sin 2. This role involves working with a team that has a strong track record in delivering high-quality role-playing games as they transition to new projects.
- benefits
- 1/5
- freshness
- 5/5
- career value
- 3/5
- role clarity
- 3/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Larian as an employer.
What you need
- Experience in engine programming
- Ability to maintain and update existing game projects
Worth weighing
- Focus on maintaining older projects rather than developing new ones
- No specific technologies or programming languages mentioned
Summarised from Larian's posting. Read the full original.
Listed by Larian on their lever job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.
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