Hangar 13

Senior Rendering Engineer

Hangar 13 · Brighton, England, United Kingdom

Posted about 3 months ago

or apply directly on Hangar 13's site. We never take the application ourselves.

Is this posting real?

This role has been open
82 days
Hangar 13's roles stay open a median of 83 days
Reposted
No
Salary listed
No
0% of Hangar 13's roles list one
Ghost-job risk at Hangar 13
high
9 stale, 0 reposted of 10 open
Hiring momentum
12 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-25

Measured from postings appearing on and disappearing from Hangar 13's own greenhouse board since 2026-08-03. Full hiring picture for Hangar 13.

About this role

As a Senior Rendering Engineer at Hangar 13, you will work on enhancing Unreal Engine 5's rendering capabilities to meet the artistic and performance needs of AAA games. Your role involves collaborating with various teams to optimize rendering techniques, troubleshoot technical issues, and communicate technical designs effectively. You will also navigate a large codebase and contribute to the development of photorealistic graphics for characters and environments.

Our read on this posting2.4out of 5
benefits
1/5
freshness
1/5
career value
5/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Hangar 13 as an employer.

What you need

  • Significant experience in computer games engineering focused on real-time computer graphics, shaders, and engine development
  • Advanced knowledge of C++ and multi-threaded programming techniques
  • Strong knowledge of modern Real-Time Rendering techniques, 3D math, and linear algebra
  • English proficiency with exceptional communication and collaboration skills
  • Bachelor's Degree in Computer Science, Engineering, or equivalent professional work experience

Nice to have

  • Shipped one or more AAA game titles on multiple platforms
  • Deep multi-platform development experience utilizing Unreal Engine 5 or highly customized proprietary engines
  • Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX, etc.)

Worth weighing

  • No salary or specific benefits listed
  • Position involves navigating a large, multi-platform codebase which may present challenges
  • Collaboration across multiple studio locations may require flexibility in communication and work style

Summarised from Hangar 13's posting. Read the full original.

Listed by Hangar 13 on their greenhouse job board, last confirmed open on 2026-10-25. PitchMeAI is not the employer.

More roles at Hangar 13

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