Hangar 13

Senior Gameplay and Animation Engineer

Hangar 13 · Brighton, England, United Kingdom

Posted about 3 months ago

or apply directly on Hangar 13's site. We never take the application ourselves.

Is this posting real?

This role has been open
82 days
Hangar 13's roles stay open a median of 83 days
Reposted
No
Salary listed
No
0% of Hangar 13's roles list one
Ghost-job risk at Hangar 13
high
9 stale, 0 reposted of 10 open
Hiring momentum
12 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-25

Measured from postings appearing on and disappearing from Hangar 13's own greenhouse board since 2026-08-03. Full hiring picture for Hangar 13.

About this role

The Senior Gameplay & Animation Engineer will be responsible for developing and maintaining gameplay and animation systems within Unreal Engine 5. This role involves prototyping and coding features, collaborating with various teams to achieve creative goals, and identifying technical risks while researching new coding techniques. The engineer will ensure high code quality and documentation throughout the development process.

Our read on this posting2.0out of 5
benefits
1/5
freshness
1/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Hangar 13 as an employer.

What you need

  • Demonstrable programming experience in a creative environment
  • Shipped one or more AAA game titles, ideally using Unreal Engine
  • Advanced proficiency in C++, linear algebra, 3D Maths and strong familiarity with Object-Oriented (OO) design principles
  • Experience with GAS - the Unreal Gameplay Ability System
  • Unreal Engine, Blueprints and Unreal Animation Principles
  • Dedication to code quality and documentation, and ability to learn and master new technologies and code

Nice to have

  • Hands-on experience developing for Unreal Engine and Xbox Series X/S and PS5
  • Experience with player controlled characters, Unreal enhanced inputs, cameras and camera systems
  • Implementation experience in one or more of the following areas: Inverse Kinematics techniques, Ragdoll and physics-based character animation, Procedural animation techniques, Keyframe animation and forward kinematics, Machine learning driven animation techniques

Worth weighing

  • No salary or specific benefits listed
  • Role involves working with Unreal Engine 5, which is a modern and widely used game development platform
  • Collaboration with multiple disciplines suggests a dynamic work environment
  • The position is permanent, which may provide job stability

Summarised from Hangar 13's posting. Read the full original.

Listed by Hangar 13 on their greenhouse job board, last confirmed open on 2026-10-25. PitchMeAI is not the employer.

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