Hangar 13

Senior Animation Engineer

Hangar 13 · Brighton, England, United Kingdom

Posted about 3 months ago

or apply directly on Hangar 13's site. We never take the application ourselves.

Is this posting real?

This role has been open
82 days
Hangar 13's roles stay open a median of 83 days
Reposted
No
Salary listed
No
0% of Hangar 13's roles list one
Ghost-job risk at Hangar 13
high
9 stale, 0 reposted of 10 open
Hiring momentum
12 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-25

Measured from postings appearing on and disappearing from Hangar 13's own greenhouse board since 2026-08-03. Full hiring picture for Hangar 13.

About this role

As a Senior Animation Engineer, you will be responsible for developing and maintaining core animation systems and tools within Unreal Engine 5. Your role involves collaborating with various teams to create high-quality character animations, prototyping new features, and ensuring the efficiency of animation pipelines. You will also be tasked with identifying technical challenges and researching new coding techniques to enhance the animation process.

Our read on this posting2.0out of 5
benefits
1/5
freshness
1/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Hangar 13 as an employer.

What you need

  • Demonstrable programming experience in a creative environment
  • Shipped one or more AAA game titles, ideally using Unreal Engine
  • Advanced proficiency in C++, linear algebra, and 3D maths
  • Strong familiarity with Object-Oriented design principles (OOP)
  • Strong experience with Unreal Engine, Blueprints, and Unreal animation principles
  • Hands-on implementation experience in inverse kinematics techniques, ragdoll and physics-based character animation, procedural animation techniques, keyframe animation and forward kinematics

Nice to have

  • Experience with machine-learning-driven animation techniques
  • Experience with Control Rig, IK Rig, and Motion Warping
  • Experience with new features like Mass locomotion, Mover and/or UAF/AnimNext
  • Strong familiarity with Data-Oriented design principles (DOP)
  • Hands-on experience developing for Xbox Series X/S and PS5.

Worth weighing

  • No salary listed
  • Role requires strong collaboration across multiple disciplines
  • Position involves working with advanced animation technologies and techniques
  • Focus on code quality and documentation may imply a rigorous development environment

Summarised from Hangar 13's posting. Read the full original.

Listed by Hangar 13 on their greenhouse job board, last confirmed open on 2026-10-25. PitchMeAI is not the employer.

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