or apply directly on Cloud Chamber's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 65 days Cloud Chamber's roles stay open a median of 80 days
- Reposted
- No
- Salary listed
- No 9% of Cloud Chamber's roles list one
- Ghost-job risk at Cloud Chamber
- high 22 stale, 0 reposted of 22 open
- Hiring momentum
- 25 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-10-22
Measured from postings appearing on and disappearing from Cloud Chamber's own greenhouse board since 2026-08-03. Full hiring picture for Cloud Chamber.
About this role
As a Lead Lighting Artist at Cloud Chamber, you will guide a team of lighting artists to create dynamic and visually stunning lighting for the BioShock game series. Your role involves setting expectations, providing mentorship, and ensuring high-quality results while collaborating with various teams to uphold the visual style and optimize lighting pipelines. You will also be responsible for researching new techniques and maintaining effective workflows in a supportive and innovative environment.
- benefits
- 1/5
- freshness
- 4/5
- career value
- 5/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Cloud Chamber as an employer.
What you need
- 7+ years of experience in real-time lighting and final rendering
- Proven track record as an Art Lead on at least one shipped AAA title
- Deep understanding of Physically Based Rendering (PBR)
- Practical expertise with Unreal Engine 5 (specifically Lumen Lighting and Sequencer)
- Demonstrated history of successfully recruiting, developing, mentoring, and retaining artistic talent
- Proven experience collaborating with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints
Worth weighing
- No salary listed
- Emphasis on collaboration and communication skills
- Requires managing a high-performing art team
- Fast-changing priorities and pressure may be a factor
Summarised from Cloud Chamber's posting. Read the full original.
Listed by Cloud Chamber on their greenhouse job board, last confirmed open on 2026-10-22. PitchMeAI is not the employer.
More roles at Cloud Chamber
- Senior Combat Designer (Encounters)Novato, California, United States
- Senior Combat Designer (Encounters)Montréal, Quebec, Canada
- Senior Level ArtistNovato, California, United States
- Senior Level ArtistMontréal, Quebec, Canada
- Lead Level ArtistMontréal, Quebec, Canada
- Lead Level ArtistNovato, California, United States
- Senior Rendering ProgrammerMontréal, Quebec, Canada
- Senior Rendering EngineerNovato, California, United States