Cloud Chamber Montreal

Chef·fe d’équipe, artiste de niveaux

Cloud Chamber Montreal · Montréal, Quebec, Canada

Posted about a month ago

or apply directly on Cloud Chamber Montreal's site. We never take the application ourselves.

Is this posting real?

This role has been open
33 days
Cloud Chamber Montreal's roles stay open a median of 41 days
Reposted
No
Salary listed
No
0% of Cloud Chamber Montreal's roles list one
Ghost-job risk at Cloud Chamber Montreal
high
6 stale, 0 reposted of 12 open
Hiring momentum
14 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from Cloud Chamber Montreal's own greenhouse board since 2026-08-03. Full hiring picture for Cloud Chamber Montreal.

About this role

As a Team Lead for Level Artists at Cloud Chamber, you will lead a team responsible for creating high-quality, stylized level art and immersive worlds under the guidance of the art director. Your role involves fostering collaboration, mentoring artists, and ensuring artistic coherence throughout the project while managing daily team activities and collaborating with other departments.

Our read on this posting2.4out of 5
benefits
1/5
freshness
3/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Cloud Chamber Montreal as an employer.

What you need

  • More than 7 years of experience in internal video game development, focusing on environmental art or level architecture.
  • Led the development of at least 2 games, ideally using UE4 or UE5, with experience leading a team on AAA productions.
  • Previous experience in leading other artists and managing their career growth, setting goals, and overall performance.
  • Clear communication and effective collaboration with multidisciplinary teams across multiple locations.
  • Knowledge of industry-standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
  • Recent use of industry-standard game engines/editors (preferably UE5).

Worth weighing

  • No salary listed.
  • The role requires proficiency in both French and English, which may limit candidates who are not bilingual.
  • The posting emphasizes a collaborative and supportive team environment, which may appeal to candidates looking for a positive workplace culture.

Summarised from Cloud Chamber Montreal's posting. Read the full original.

Listed by Cloud Chamber Montreal on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

More roles at Cloud Chamber Montreal

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