Atomic Cartoons

Unreal CG Supervisor

Atomic Cartoons · Vancouver

Posted 19 days ago

or apply directly on Atomic Cartoons's site. We never take the application ourselves.

Is this posting real?

This role has been open
19 days
Atomic Cartoons's roles stay open a median of 20 days
Reposted
No
Salary listed
No
0% of Atomic Cartoons's roles list one
Ghost-job risk at Atomic Cartoons
high
3 stale, 0 reposted of 7 open
Hiring momentum
11 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from Atomic Cartoons's own greenhouse board since 2026-08-03. Full hiring picture for Atomic Cartoons.

About this role

As an Unreal CG Supervisor at Atomic Cartoons, you will lead the creation of real-time 3D content and visual effects using Unreal Engine for animated productions. Your role involves designing pipelines, collaborating with teams to meet quality standards, and overseeing scene setups and lighting techniques. You will also provide technical feedback, manage production timelines, and work closely with clients to align on project vision.

Our read on this posting3.2out of 5
benefits
4/5
freshness
4/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Atomic Cartoons as an employer.

What you need

  • Prior experience as a CG Supervisor on an animated series or feature using Unreal Engine
  • Advanced proficiency and experience with Unreal Engine
  • Strong working knowledge of 3D software packages including Unreal, Maya, Katana, Houdini, Nuke
  • Excellent verbal, written, and e-social communication and interpersonal skills
  • Excellent time-management and organizational skills
  • Proven team leadership abilities and willingness to mentor team members

Nice to have

  • Prior senior or supervisory experience in another capacity/department
  • Cursory knowledge of all departments within a CG production pipeline
  • Knowledge of various ray-based rendering engines, such as Renderman and Arnold
  • Ability to write/understand code and assist in tool/pipeline R&D development
  • Experience using Flow (FKA Shotgrid) for production tracking, submitting and publishing

What you get

  • Competitive pay
  • Company-sponsored benefits including medical
  • GRSP
  • Vacation pay
  • Paid holiday break
  • Paid leave

Worth weighing

  • Start date is September 2026, which is quite far in the future
  • Applicants must have resided within BC as of December 31, 2025
  • Wage ranges are based on a weekly rate and specific to British Columbia

Summarised from Atomic Cartoons's posting. Read the full original.

Listed by Atomic Cartoons on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

More roles at Atomic Cartoons

All 7 open roles at Atomic Cartoons