or apply directly on Atomic Cartoons's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 19 days Atomic Cartoons's roles stay open a median of 20 days
- Reposted
- No
- Salary listed
- No 0% of Atomic Cartoons's roles list one
- Ghost-job risk at Atomic Cartoons
- high 3 stale, 0 reposted of 7 open
- Hiring momentum
- 11 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-17
Measured from postings appearing on and disappearing from Atomic Cartoons's own greenhouse board since 2026-08-03. Full hiring picture for Atomic Cartoons.
About this role
As the Unreal Previs and Layout Supervisor at Atomic, you will oversee the Previs and Layout processes for an animated project, leading a team of artists and collaborating closely with various departments to ensure high-quality production. Your role involves creating 3D animated sequences, determining camera placements, and transforming storyboards into animated sequences using Unreal Engine. You will also provide technical guidance and maintain communication with the production team while mentoring less experienced artists.
- benefits
- 3/5
- freshness
- 4/5
- career value
- 4/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Atomic Cartoons as an employer.
What you need
- Prior Previs/Layout experience in an animation production setting (series or feature)
- Strong proficiency and experience with Unreal Engine
- Knowledge of and experience with Maya
- Strong working knowledge of 3D software packages and pipelines including Unreal, Maya, Katana, Houdini, Nuke
- Excellent verbal, written, and e-social communication and interpersonal skills
- Excellent time-management and organizational skills
Nice to have
- Knowledge of various ray-based rendering engines, such as Renderman and Arnold
- Ability to write/understand code and assist in tool/pipeline R&D development
- Experience using Flow (FKA Shotgrid) for production tracking, submitting and publishing
What you get
- Company-sponsored benefits including medical
- GRSP
- Vacation pay
- Paid holiday break
- Paid leave
- A variety of other discounts and perks
Worth weighing
- Start date is November 2026, which is quite far in the future
- Applicants must have resided within BC as of December 31, 2025 and provide supporting documents
- Wage range is specified as a weekly rate and is applicable only to British Columbia
- Remote work is available only for BC residents, with hybrid options for those in Vancouver and the Lower Mainland
Summarised from Atomic Cartoons's posting. Read the full original.
Listed by Atomic Cartoons on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.
More roles at Atomic Cartoons
- Unreal CG SupervisorVancouver
- Production Coordinator, CGVancouver