2K

Senior Rendering Engineer

2K · Brighton, England, United Kingdom

Posted about 3 months ago

or apply directly on 2K's site. We never take the application ourselves.

Is this posting real?

This role has been open
80 days
2K's roles stay open a median of 80 days
Reposted
No
Salary listed
No
5% of 2K's roles list one
Ghost-job risk at 2K
high
120 stale, 5 reposted of 123 open
Hiring momentum
179 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-22

Measured from postings appearing on and disappearing from 2K's own greenhouse board since 2026-08-03. Full hiring picture for 2K.

About this role

As a Senior Rendering Engineer at Hangar 13, you will work on enhancing and optimizing Unreal Engine 5's rendering pipeline to meet the artistic and performance needs of AAA games. Your role involves collaborating with various teams to implement advanced graphics techniques, navigating a large codebase, and proactively solving technical challenges. You'll also be responsible for communicating technical designs effectively to both technical and non-technical stakeholders.

Our read on this posting2.2out of 5
benefits
1/5
freshness
1/5
career value
4/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of 2K as an employer.

What you need

  • Significant experience in computer games engineering focused on real-time computer graphics, shaders, and engine development
  • Advanced knowledge of C++ and multi-threaded programming techniques
  • Strong knowledge of modern Real-Time Rendering techniques, 3D math, and linear algebra
  • English proficiency with exceptional communication and collaboration skills
  • Bachelor's Degree in Computer Science, Engineering, or equivalent professional work experience

Nice to have

  • Shipped one or more AAA game titles on multiple platforms
  • Deep multi-platform development experience utilizing Unreal Engine 5 or highly customized proprietary engines
  • Hands-on familiarity with console profiling and debugging tools (e.g., RenderDoc, PIX, etc.)

Worth weighing

  • No salary or specific benefits listed
  • Position requires collaboration across multiple studio locations
  • Role involves navigating a large, multi-platform codebase which may present challenges

Summarised from 2K's posting. Read the full original.

Listed by 2K on their greenhouse job board, last confirmed open on 2026-10-22. PitchMeAI is not the employer.

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