2K

Lead Technical Artist - Shaders

2K · Brighton, England, United Kingdom

Posted about 2 months ago

or apply directly on 2K's site. We never take the application ourselves.

Is this posting real?

This role has been open
54 days
2K's roles stay open a median of 55 days
Reposted
No
Salary listed
No
5% of 2K's roles list one
Ghost-job risk at 2K
high
81 stale, 5 reposted of 123 open
Hiring momentum
179 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-27

Measured from postings appearing on and disappearing from 2K's own greenhouse board since 2026-08-03. Full hiring picture for 2K.

About this role

The Lead Technical Artist - Shaders at Hangar 13 will focus on defining standards for shader and material workflows while driving innovation in visual development using Unreal Engine 5. This role involves collaboration with internal teams and external partners to ensure high-quality visuals and performance across platforms, as well as mentoring a team of artists. The position requires a blend of artistic vision and technical expertise, particularly in advanced rendering features.

Our read on this posting2.4out of 5
benefits
1/5
freshness
1/5
career value
5/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of 2K as an employer.

What you need

  • Minimum 7+ years’ experience in the games industry
  • At least 2 shipped AAA titles
  • Proven track record as a Senior or Lead Shader/Material Artist on a large-scale project
  • Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline
  • Strong understanding of PBR workflows and physically-based shading models
  • Hands-on experience with Lumen, Nanite, and virtual texturing in UE5

Nice to have

  • Experience with procedural material workflows (e.g., Substance Designer, Houdini)
  • Knowledge of HLSL or shader programming for advanced customization
  • Familiarity with real-time ray tracing and cinematic rendering in UE5
  • Experience with material systems for large open worlds
  • Passion for experimenting with new rendering techniques and staying ahead of industry trends

Worth weighing

  • Onsite presence required at least 3 days a week
  • Role involves collaboration with external partners, which may affect creative control

Summarised from 2K's posting. Read the full original.

Listed by 2K on their greenhouse job board, last confirmed open on 2026-09-27. PitchMeAI is not the employer.

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