2K

Game Designer (Systems)

2K · Burnaby, British Columbia, Canada

Posted 19 days ago

or apply directly on 2K's site. We never take the application ourselves.

Is this posting real?

This role has been open
19 days
2K's roles stay open a median of 45 days
Reposted
No
Salary listed
No
5% of 2K's roles list one
Ghost-job risk at 2K
high
73 stale, 5 reposted of 123 open
Hiring momentum
179 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from 2K's own greenhouse board since 2026-08-03. Full hiring picture for 2K.

About this role

As a Systems Designer at Small Axe Studios, you will design and implement gameplay systems that enhance player experience in a new sports game. Your responsibilities will include balancing game mechanics, collaborating with cross-functional teams, and documenting design processes. This role offers an opportunity to contribute to a large-scale project while working closely with senior designers and other stakeholders.

Our read on this posting2.8out of 5
benefits
2/5
freshness
4/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of 2K as an employer.

What you need

  • 3–5 years of experience in game design, with a focus on systems design
  • Experience designing and tuning game systems such as progression, stats, or in-game economies
  • Solid understanding of balancing principles, player motivations, and systemic interaction
  • Strong analytical thinking, communication, and collaboration skills
  • Passion for sports games and/or systemic gameplay
  • Comfortable working with spreadsheets and design tools for balance and documentation

Nice to have

  • Experience working on sports games or simulations
  • Familiarity with live service design, balancing for long-term engagement, or seasonal models
  • Experience with scripting or configuration in a game engine (e.g., Unreal Blueprint, Unity, proprietary tools)
  • Exposure to telemetry-driven design and KPI-informed iteration

What you get

  • The pay range for this position is expected to be between CAD $62,800 and CAD $92,920 per year
  • Total compensation may include a bonus and/or equity awards
  • Full range of medical, financial, and/or other benefits

Worth weighing

  • No specific mention of the technology stack used in development
  • New studio may mean evolving processes and culture
  • Position is hybrid, which may affect team dynamics

Summarised from 2K's posting. Read the full original.

Listed by 2K on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

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