
UX Designer
Scopely · United States
- Hybrid
- Full-time
- $155,000 / year
- United States
Job highlights
- Design UX for Marvel Strike Force.
- Create prototypes for playtesting.
- Utilize player research and analytics.
- Collaborate with cross-functional teams.
- Remote work available within the U.S.
About the role
UX Designer
Scopely, Inc. is seeking a UX Designer to join their team in Culver City, CA. This role is responsible for creating prototypes for internal and external playtesting, contributing to the user experience (UX) and vision for Marvel Strike Force. You will think holistically, exceed studio quality standards, and work directly with the Lead and other Stakeholders. Leverage the player research team to inform and validate designs, and use analytics to gain insights into player behavior to drive discussions, propose improvements, and steer product direction. Ensure designs align with KPI goals and partner across disciplines for excellent UX results, input, and feature development. Telecommuting is permitted from anywhere in the U.S.Minimum Requirements
- Bachelor’s degree or foreign equivalent in Graphic Design, Digital Arts, or related field.
- One (1) year of experience as a UX Designer, Video Game Designer, Graphic Designer, or related occupation.
Required Experience
- Designing mobile games UX on shipped titles.
- Working with distributed teams.
- Development of a live-service mobile game.
- Working on hero collector and tactical battle games.
- UX design and prototyping tools: Figma, Miro, or Adobe Suite.
- Creating UX artifacts: storyboards, information architecture diagrams, journey maps, user stories, competitive audits, flowcharts, wireframes, and prototypes.
- Designing casual, mass market mobile games UX.
- Using Video Game Software: Unity.
Key skills/competency
- UX Design
- Prototyping
- Figma
- Miro
- Adobe Suite
- Unity
- Marvel Strike Force
- Mobile Games
- Game Design
- User Research
Skills & topics
- UX Designer
- Game Design
- Mobile Games
- Figma
- Prototyping
- Unity
- User Experience
- Marvel Strike Force
- Live Service Games
- Hero Collector Games
How to get hired
- Tailor your resume: Highlight experience in mobile game UX, Figma, Miro, Adobe Suite, and Unity, specifically for hero collector and tactical battle games.
- Showcase your portfolio: Prepare a strong portfolio demonstrating your UX artifacts, including wireframes, prototypes, and user journey maps for shipped mobile titles.
- Prepare for technical questions: Be ready to discuss your design process, use of analytics, and experience with live-service mobile games and Unity.
- Understand Scopely's culture: Research their successful games like MONOPOLY GO! and MARVEL Strike Force, and their focus on player experience and innovation.
- Apply strategically: Email your resume to employment@scopely.com, mentioning Job Req. ID# 00080266.
Technical preparation
Practice Figma, Miro, and Adobe Suite.,Build prototypes for mobile games.,Showcase Unity experience.,Create detailed UX artifacts.
Behavioral questions
Describe a challenging UX problem you solved.,How do you collaborate with engineers and product managers?,How do you use player data to inform design?,How do you handle feedback on your designs?
Frequently asked questions
- What is the salary range for the UX Designer position at Scopely?
- The annual salary range for the UX Designer position at Scopely is $105,000 - $155,000 USD. This range may vary based on your skills, experience, and location, and additional compensation like equity and bonuses may be offered.
- Can I work remotely as a UX Designer for Scopely?
- Yes, telecommuting is permitted from anywhere in the U.S. for this UX Designer role, offering flexibility in your work location.
- What are the minimum education and experience requirements for the UX Designer job?
- A Bachelor’s degree or foreign equivalent in Graphic Design, Digital Arts, or a related field is required, along with at least one year of experience as a UX Designer, Video Game Designer, or Graphic Designer.
- What specific experience is crucial for the Scopely UX Designer role?
- Key experience includes designing UX for shipped mobile games, working with distributed teams, developing live-service mobile games, specifically hero collector and tactical battle games, and proficiency in design tools like Figma and Unity.
- How should I apply for the UX Designer position at Scopely?
- You should email your resume to employment@scopely.com, referencing Job Req. ID# 00080266. Ensure you apply only through official channels to avoid scams.
- What design tools and software proficiency is expected for this UX Designer role?
- Proficiency is expected in UX design and prototyping tools such as Figma, Miro, or Adobe Suite, as well as experience with Video Game Software like Unity.
- Does Scopely offer benefits for the UX Designer role?
- Yes, Scopely offers a comprehensive benefits package which may include healthcare, retirement, pet insurance, paid holidays, free days, and unlimited paid time off, in addition to base pay, equity, and potential bonuses.
- What types of UX artifacts do I need to be able to create for this UX Designer position?
- You should be experienced in creating UX artifacts such as storyboards, information architecture diagrams, journey maps, user stories, competitive audits, flowcharts, wireframes, and prototypes.