or apply directly on Swaybox Studios's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 28 days Swaybox Studios's roles stay open a median of 43 days
- Reposted
- No
- Salary listed
- No 0% of Swaybox Studios's roles list one
- Ghost-job risk at Swaybox Studios
- moderate 3 stale, 0 reposted of 11 open
- Hiring momentum
- 16 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-17
Measured from postings appearing on and disappearing from Swaybox Studios's own greenhouse board since 2026-08-03. Full hiring picture for Swaybox Studios.
About this role
As an Unreal Technical Artist at Swaybox Studios, you will work closely with the VFX team to bridge the gap between artistry and technology, focusing on Unreal Engine workflows to enhance visual quality and performance for cinematic productions. Your responsibilities will include creating and optimizing assets, developing tools, troubleshooting technical challenges, and collaborating with various artists and supervisors to ensure the artistic vision is realized effectively. This role is ideal for someone passionate about integrating technical skills with creative storytelling.
- benefits
- 1/5
- freshness
- 4/5
- career value
- 4/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Swaybox Studios as an employer.
What you need
- 5+ years of experience as a Technical Artist or in a comparable technical art role within high-end live action VFX, animation, Virtual Production, or cinematic production
- Strong proficiency in Unreal Engine, including Blueprints, lighting, rendering, materials, shaders, content integration, and real-time compositing
- Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender, Substance, Mari, and Photoshop
- Proven experience working on photorealistic projects using Unreal Engine
- Strong understanding of real-time rendering and performance constraints
- Strong understanding of shader development and optimization
Nice to have
- Experience with Virtual Production and hybrid workflows
- Familiarity with Python and/or other scripting languages
- Experience working closely with pipeline TDs or developers
- Understanding of traditional offline VFX rendering and compositing workflows
- Basic knowledge of compositing in Nuke
Worth weighing
- This is an onsite position in New Orleans, which may not suit all candidates
- The role requires strong collaboration and communication skills, as it involves working with both technical and non-technical team members
- Fast-paced environment where priorities can shift quickly may require adaptability
Summarised from Swaybox Studios's posting. Read the full original.
Listed by Swaybox Studios on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.
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