or apply directly on Swaybox Studios's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 15 days Swaybox Studios's roles stay open a median of 43 days
- Reposted
- No
- Salary listed
- No 0% of Swaybox Studios's roles list one
- Ghost-job risk at Swaybox Studios
- moderate 3 stale, 0 reposted of 11 open
- Hiring momentum
- 16 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-17
Measured from postings appearing on and disappearing from Swaybox Studios's own greenhouse board since 2026-08-03. Full hiring picture for Swaybox Studios.
About this role
As an Unreal Generalist at Swaybox Studios, you will be integral to the VFX team, creating high-quality CG environments and assets that blend seamlessly with live action. Your role will involve hands-on artistry across various disciplines including layout, texturing, lighting, and rendering, while also collaborating with supervisors and technical directors to enhance workflows. This position emphasizes creativity and technical skill in using Unreal Engine to bring innovative visual storytelling to life.
- benefits
- 1/5
- freshness
- 4/5
- career value
- 5/5
- role clarity
- 5/5
- pay transparency
- 0/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Swaybox Studios as an employer.
What you need
- 5+ years of experience in high-end live action VFX, animation, or episodic production
- Strong proficiency in Unreal Engine, with hands-on experience in environment creation, layout, material creation, lookdev, procedural FX, lighting, and rendering
- Proficiency with industry-standard DCC and texturing applications such as Maya, Substance Painter, Substance Designer, Mari, Photoshop, and/or comparable software
- In-depth knowledge of texture mapping techniques
- Strong understanding and hands-on experience with Unreal Engine’s sequencer and MRQ/MRG high-end cinematic workflows
- Familiar with version control tools such as Perforce, SourceTree, or Git
Nice to have
- Familiarity with Blueprints, Python, MEL, or other scripting and tool-development workflows
- Experience creating both stylized and photorealistic CG environments and assets
- Experience with photogrammetry, scanning, and integrating scan-based assets into Unreal Engine
- Working knowledge of on-set camera workflows, including lenses, lighting setups, and tracking
- Basic working knowledge of compositing in Nuke, including the ability to create and refine slap comps for presentation
Worth weighing
- Onsite work location in New Orleans, LA may limit remote work options
- Fast-paced environment with shifting priorities may require adaptability
- Role involves extensive collaboration, which may not suit those who prefer independent work
Summarised from Swaybox Studios's posting. Read the full original.
Listed by Swaybox Studios on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.
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