PlayStation Global

Lead Character Tools Engineer

PlayStation Global · United States, Remote

Posted 19 days ago

or apply directly on PlayStation Global's site. We never take the application ourselves.

Is this posting real?

This role has been open
19 days
PlayStation Global's roles stay open a median of 45 days
Reposted
No
Salary listed
No
3% of PlayStation Global's roles list one
Ghost-job risk at PlayStation Global
low
0 stale, 5 reposted of 186 open
Hiring momentum
319 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from PlayStation Global's own greenhouse board since 2026-08-03. Full hiring picture for PlayStation Global.

About this role

The Lead Character Tools Engineer will focus on developing and optimizing tools for character creation, rigging, and animation within the PlayStation Central Technology team. This role involves collaborating with internal teams to prototype and maintain technical tools, integrating AI and ML to enhance efficiency in game development workflows. The engineer will also be responsible for setting up project environments, writing internal tools, and maintaining documentation while participating in internal demonstrations and conferences.

Our read on this posting3.0out of 5
benefits
3/5
freshness
4/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of PlayStation Global as an employer.

What you need

  • 10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience
  • Extensive experience with Autodesk Maya software
  • Strong programming skills, capable of writing and debugging C++
  • Excellent troubleshooting skills and the ability to creatively solve problems
  • Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment

Nice to have

  • Strong Python programming skills and experience with PyQt/Pyside
  • Experience with HLSL, MaterialX
  • Experience with Perforce, Git, Confluence
  • Exposure to photogrammetry, motion capture/performance capture
  • Decent sense of humor

What you get

  • Medical, dental, vision
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Employee discounts for Sony products
  • Bonus package eligibility

Worth weighing

  • No salary listed in the posting, but a range is provided
  • Role involves attending internal demonstrations and conferences which may require travel
  • Focus on integrating AI and ML may indicate a shift towards modern technologies

Summarised from PlayStation Global's posting. Read the full original.

Listed by PlayStation Global on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

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