or apply directly on Mob Entertainment's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 7 days Mob Entertainment's roles stay open a median of 36 days
- Reposted
- No
- Salary listed
- Yes 100% of Mob Entertainment's roles list one
- Ghost-job risk at Mob Entertainment
- high 5 stale, 1 reposted of 14 open
- Hiring momentum
- 30 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-17
Measured from postings appearing on and disappearing from Mob Entertainment's own greenhouse board since 2026-08-03. Full hiring picture for Mob Entertainment.
About this role
As a Senior Hard Surface Artist at Mob Entertainment, you will be responsible for designing and building realistic interactive props and objects for gameplay, managing the entire modeling process from blockout to final textures. You will collaborate with various teams to ensure that game assets meet both visual and functional requirements, while also contributing to larger environments and maintaining high artistic quality throughout the project.
- benefits
- 4/5
- freshness
- 5/5
- career value
- 4/5
- role clarity
- 5/5
- pay transparency
- 5/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Mob Entertainment as an employer.
What you need
- Strong portfolio demonstrating mastery of hard surface interactive props, modeling and texturing for realistic, high quality game art.
- Solid foundation in art fundamentals: composition, lighting, form, color, shape, and value control.
- Expertise in modular modeling and trimming workflows; ability to build efficient, reusable kits with visual finesse.
- High proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Designer/Painter, Photoshop).
- Significant experience with Unreal Engine 5, including level building, material setup, and scene assembly.
- Comfortable working from reference and narrative briefs to develop grounded and immersive worldbuilding.
Nice to have
- Experience with substance designer, lighting, or world-building tools within Unreal Engine.
What you get
- Profit sharing
- Medical, dental, and vision insurance
- 401(k) matching
- FSA/HSA
- Paid time off
- Sick time
Worth weighing
- Salary varies significantly based on location; consider your location when evaluating compensation.
- No mention of remote work specifics beyond the #LI-Remote tag; clarify expectations during the interview.
Summarised from Mob Entertainment's posting. Read the full original.
Listed by Mob Entertainment on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.
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