Housemarque

Head of Design

Housemarque · Finland, Helsinki

Posted 2 days ago

or apply directly on Housemarque's site. We never take the application ourselves.

Is this posting real?

This role has been open
2 days
Housemarque's roles stay open a median of 8 days
Reposted
No
Salary listed
No
0% of Housemarque's roles list one
Ghost-job risk at Housemarque
low
0 stale, 0 reposted of 5 open
Hiring momentum
7 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from Housemarque's own greenhouse board since 2026-08-03. Full hiring picture for Housemarque.

About this role

As the Head of Design at Housemarque, you will provide strategic leadership for the design discipline, shaping its growth and evolution. Your role involves developing design leaders, establishing best practices, and ensuring that the design team has the necessary tools and processes to deliver on creative ambitions. You will collaborate closely with other leaders in the studio to foster a highly collaborative environment and represent the design function in studio-level planning.

Our read on this posting2.8out of 5
benefits
1/5
freshness
5/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Housemarque as an employer.

What you need

  • Extensive experience leading and developing design teams within AAA, PC / Console game development environments
  • Strong track record of coaching senior designers and Design Leads
  • Deep understanding of game design principles
  • Knowledge of modern game development pipelines, tools, engines and production workflows
  • Ability to translate studio ambitions into a clear long-term strategy for the Design discipline
  • Capability to balance creative ambition with production realities

Nice to have

  • Experience leading a Design discipline across multiple projects, teams or development phases
  • Experience scaling or transforming a Design organisation
  • Experience working on high-quality action, action-adventure or systems-driven games
  • Experience within a first-party studio or another environment involving significant cross-studio collaboration

Worth weighing

  • No specific salary or benefits mentioned
  • Focus on leadership and strategy rather than hands-on design work
  • Role involves navigating complexity and ambiguity in project management

Summarised from Housemarque's posting. Read the full original.

Listed by Housemarque on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

More roles at Housemarque

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