Senior Staff Engineer: 3D Reconstruction
Aechelon Technology · South San Francisco, CA
Posted about 2 months ago · $280,000 - $310,000
or apply directly on Aechelon Technology's site. We never take the application ourselves.
Is this posting real?
- This role has been open
- 51 days Aechelon Technology's roles stay open a median of 52 days
- Reposted
- No
- Salary listed
- Yes 59% of Aechelon Technology's roles list one
- Ghost-job risk at Aechelon Technology
- high 18 stale, 1 reposted of 22 open
- Hiring momentum
- 22 roles opened in the last 90 days ↑ up vs. the prior 90 days
- Last confirmed on the employer's board
- 2026-09-24
Measured from postings appearing on and disappearing from Aechelon Technology's own greenhouse board since 2026-08-03. Full hiring picture for Aechelon Technology.
About this role
The Senior Staff Engineer: 3D Reconstruction will lead efforts in creating 3D models from photographic and video sources, focusing on tools for automated model creation and validating reconstructed data. Responsibilities include designing software for aligning imagery with 3D terrain, developing Gaussian splat modeling tools, and ensuring the quality of data for digital twin and AI applications.
- benefits
- 3/5
- freshness
- 1/5
- career value
- 5/5
- role clarity
- 5/5
- pay transparency
- 5/5
Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Aechelon Technology as an employer.
What you need
- 7+ years of experience in design and architecture of software for 3D reconstruction from 2D image sources
- In-depth knowledge of and experience programming in C and C++ languages
- Experience leading a team of peers in shipping exceptional products within the constraints of a delivery deadline
- Experience developing OpenGL, Vulkan or Direct3D applications
- Strong analytical and problem-solving skills
- Ability to work with export-controlled technology
Nice to have
- Experience with rendering engines and scene graphs such as Intrinsic Alchemy, OpenSceneGraph, Unreal, Unity, or Source
- Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute
- Experience with multi-processing real time systems
- Experience developing image processing software
- Experience with defect tracking systems such as Bugzilla or Jira
What you get
- Salary Range: $280,000 - $310,000 USD per year
- Competitive base salary
- Company performance-based profit sharing
- 401k
- 100% employer paid health benefits (medical, dental, vision, life, std, ltd, and life insurance plans)
Worth weighing
- No relocation reimbursement provided
- Salary range is specific to California and may not be applicable to other locations
- Final compensation is based on factors such as the candidate's skills, qualifications, and experience
Summarised from Aechelon Technology's posting. Read the full original.
Listed by Aechelon Technology on their greenhouse job board, last confirmed open on 2026-09-24. PitchMeAI is not the employer.
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