2K

Shader Technical Artist

2K · San Mateo, California, United States

Posted about a month ago

or apply directly on 2K's site. We never take the application ourselves.

Is this posting real?

This role has been open
30 days
2K's roles stay open a median of 45 days
Reposted
No
Salary listed
No
5% of 2K's roles list one
Ghost-job risk at 2K
high
73 stale, 5 reposted of 123 open
Hiring momentum
179 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from 2K's own greenhouse board since 2026-08-03. Full hiring picture for 2K.

About this role

The Shader Technical Artist will focus on developing and maintaining a robust shader pipeline, working closely with various development teams to create high-quality shaders that enhance the visual fidelity of games. Responsibilities include optimizing shader materials, establishing technical standards, and providing support for content pipelines. The role requires collaboration across disciplines to innovate and solve complex challenges in real-time rendering.

Our read on this posting3.4out of 5
benefits
5/5
freshness
4/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of 2K as an employer.

What you need

  • 4 years of experience or 2+ shipped titles in a Technical Art role
  • Proficiency in creating stylized and PBR shaders using node-based shader editors and HLSL code
  • Understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline
  • Ability to communicate and collaborate across disciplines
  • Familiarity with UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing

Nice to have

  • Experience in Unreal Engine’s node-based shader graph
  • Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each

What you get

  • Medical, dental, vision, and basic life insurance coverage
  • 14 paid holidays per calendar year
  • Paid vacation time per calendar year (ranging from 15 to 25 days)
  • Eligibility to participate in the Company’s discretionary time off program
  • Up to 10 paid sick days per calendar year
  • Paid parental and compassionate leave

Worth weighing

  • No specific mention of remote work flexibility despite hybrid designation
  • Salary range provided, but actual pay may vary based on individual factors
  • The role may involve working with legacy systems or technologies as the posting does not specify the latest tools used beyond Unreal Engine

Summarised from 2K's posting. Read the full original.

Listed by 2K on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

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