True Anomaly

Software Engineer I, Spacecraft Simulation (New Grad)

True Anomaly · Denver, CO or Long Beach, CA

Posted 22 days ago

or apply directly on True Anomaly's site. We never take the application ourselves.

Is this posting real?

This role has been open
22 days
True Anomaly's roles stay open a median of 45 days
Reposted
No
Salary listed
No
95% of True Anomaly's roles list one
Ghost-job risk at True Anomaly
low
0 stale, 4 reposted of 183 open
Hiring momentum
220 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from True Anomaly's own greenhouse board since 2026-08-03. Full hiring picture for True Anomaly.

About this role

As a Software Engineer I focusing on Spacecraft Simulation at True Anomaly, you will work on developing and extending simulation software for spacecraft systems. Your responsibilities will include writing efficient C++ code, contributing to multi-physics simulation libraries, and collaborating with teams to validate control algorithms and analyze system performance. This role is ideal for recent graduates looking to grow in a fast-paced environment while gaining hands-on experience in aerospace engineering.

Our read on this posting2.6out of 5
benefits
1/5
freshness
4/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of True Anomaly as an employer.

What you need

  • Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, or a similar discipline
  • Exposure to C++ (or a similar compiled language)
  • Foundational understanding of object-oriented software development practices
  • Eagerness to learn quickly and take on new challenges
  • Excellent problem-solving skills and attention to detail
  • U.S. Citizen and eligible for DoD Secret or TS/SCI clearance

Nice to have

  • Internship, co-op, research, or project experience with physics-based modeling and simulation
  • Coursework or project exposure to numerical methods
  • Familiarity with spacecraft subsystems
  • Understanding of coordinate frames and transformations
  • Exposure to quaternion mathematics and rotation representations

Worth weighing

  • 3 month temporary employment engagement with potential for conversion
  • Work must be done on-site in a hybrid environment
  • Salary varies by location: $75,000 in Denver, $80,000 in Long Beach

Summarised from True Anomaly's posting. Read the full original.

Listed by True Anomaly on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

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