teamLFG

Staff Gameplay Designer - Social (Contract)

teamLFG · United States, Remote

Posted about 3 months ago

or apply directly on teamLFG's site. We never take the application ourselves.

Is this posting real?

This role has been open
87 days
teamLFG's roles stay open a median of 87 days
Reposted
No
Salary listed
No
0% of teamLFG's roles list one
Ghost-job risk at teamLFG
high
10 stale, 0 reposted of 11 open
Hiring momentum
17 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-10-29

Measured from postings appearing on and disappearing from teamLFG's own greenhouse board since 2026-08-03. Full hiring picture for teamLFG.

About this role

The Staff Gameplay Designer will focus on creating engaging multiplayer action gameplay that fosters player communities. Daily tasks include building avatar movement systems, implementing gameplay mechanics, and collaborating with a cross-disciplinary team to enhance player expression and social interactions. The role emphasizes prototyping and developing systems for avatar customization and cooperative gameplay experiences.

Our read on this posting2.2out of 5
benefits
2/5
freshness
1/5
career value
4/5
role clarity
4/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of teamLFG as an employer.

What you need

  • Understanding of how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players
  • Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment
  • Broad T-shaped rapid prototyping skills, with enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential
  • Strong technical scripting skills and understanding of how to structure game design tools to unlock player expression, content variety, and execution speed
  • Strong understanding of character motion and animation; momentum, timing, and their impact on player communication and tone
  • Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors

Nice to have

  • Experience as a Staff Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building character customization systems
  • Experience delegating work or ownership of an area to multi-disciplinary peers
  • Experience with social/cooperative game design and balancing for an active player base

What you get

  • Medical
  • Dental
  • Vision

Worth weighing

  • Contract position may imply less job security than full-time roles
  • No specific mention of remote work policies or team dynamics in a remote setting
  • Background checks conducted at the offer stage may delay the hiring process

Summarised from teamLFG's posting. Read the full original.

Listed by teamLFG on their greenhouse job board, last confirmed open on 2026-10-29. PitchMeAI is not the employer.

More roles at teamLFG

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