teamLFG jobs
11 open roles, read directly from teamLFG's own greenhouse job board and last checked on 2026-10-29. 7 of them are listed in full below.
Hiring reality
- Open roles
- 11 7 listed in full below
- Hireability
- Weak
- Median time a role stays open
- 87 days
- Opened in the last 90 days
- 17↑ up vs. the prior 90 days
- Ghost-job risk
- high 10 stale, 0 reposted
- Roles listing a salary
- 0%
- Remote-friendly roles
- 100%
- Median time to fill
- Not enough data yet
Measured from postings appearing on and disappearing from teamLFG's own job board since 2026-08-03.
Where the roles are
- Engineering7
- Product & Design2
- Data, AI & Analytics1
- Other1
Open roles at teamLFG
- Game Engineering DirectorUnited States, Remote · Posted about 3 months ago
- Senior Engineer - Build SystemsUnited States, Remote · Posted about 3 months ago
- Tech Art LeadUnited States, Remote · Posted about 3 months ago
- Senior Gameplay Designer (Combat & AI)United States, Remote · Posted about 3 months ago
- Senior Game Engineer - GraphicsUnited States, Remote · Posted about 3 months ago
- Staff Gameplay Designer - Social (Contract)United States, Remote · Posted about 3 months ago
- UI Engineering LeadUnited States, Remote · Posted about a month ago
Questions about working at teamLFG
- Is teamLFG hiring?
- Yes. teamLFG has 11 open roles published on its own job board as of the last check.
- How long do teamLFG job postings stay open?
- A median of 87 days. Roles open much longer than that are often still being sourced rather than actively filled.
- Are teamLFG job postings real?
- Ghost-job risk looks high. 10 of the open roles have been listed unusually long, and 0 have been reposted after previously closing.
- Is hiring at teamLFG speeding up or slowing down?
- 17 roles opened in the last 90 days, against 0 in the 90 days before that — trending up.