Scopely

Principal Systems Designer

Scopely · CA - Canada

Posted 15 days ago

or apply directly on Scopely's site. We never take the application ourselves.

Is this posting real?

This role has been open
15 days
Scopely's roles stay open a median of 43 days
Reposted
No
Salary listed
No
0% of Scopely's roles list one
Ghost-job risk at Scopely
low
0 stale, 6 reposted of 182 open
Hiring momentum
242 roles opened in the last 90 days
↑ up vs. the prior 90 days
Last confirmed on the employer's board
2026-09-17

Measured from postings appearing on and disappearing from Scopely's own greenhouse board since 2026-08-03. Full hiring picture for Scopely.

About this role

The Principal Systems Designer will be responsible for designing and implementing core systems for a new mobile live-service game. This role involves collaborating with various teams to create progression models, combat scaling, and economy systems, ensuring they work cohesively within the game. The designer will also utilize analytics and playtest feedback to iterate on systems throughout the game's development and live operations.

Our read on this posting2.8out of 5
benefits
1/5
freshness
4/5
career value
4/5
role clarity
5/5
pay transparency
0/5

Scored from the posting itself — how clearly the role is described, how much it says about pay and benefits, and how recently it was listed. Not a judgement of Scopely as an employer.

What you need

  • 8+ years of experience owning complex progression, economy, combat-adjacent, or related systems through development and launch or live operations
  • Strong technical capability, including experience building/maintaining spreadsheets and implementing systems in Unity, Unreal, a proprietary engine, or a scripting/tools environment
  • Deep understanding of RPG progression and scaling, including power curves, stat growth, gear or ability scaling, and their relationship with combat and content difficulty
  • Strong quantitative and analytical skills, including sound judgment about the strengths and limitations of data
  • Experience taking systems from initial definition through implementation, tuning, and a shippable state
  • Ability to translate ambiguous design problems into clear documentation that engineering, production, and other design partners can act on

Nice to have

  • Experience designing systems for F2P collector games
  • Experience with multiplayer action RPGs
  • Experience working with licensed IP

Worth weighing

  • The role is focused on a mobile-first live-service game currently in pre-production, which may involve uncertainty in the project's direction.
  • The position requires a hands-on approach, which may not suit those looking for more strategic or high-level roles.

Summarised from Scopely's posting. Read the full original.

Listed by Scopely on their greenhouse job board, last confirmed open on 2026-09-17. PitchMeAI is not the employer.

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